I Hearth U (http://ihearthu.com/) - website with articles and some useful guides Hearthhead (http://www.hearthhead.com/) - card database with tools and decklists HS@gamepedia (http://hearthstone.gamepedia.com/Hearthstone_Wiki) - handy wiki with card strategies Liquid Hearth (http://www.liquidhearth.com/) - a community site r/hearthstone (http://www.reddit.com/r/hearthstone) - the Hearthstone subreddit | Hearthpwn (http://www.hearthpwn.com/) - card database, deck builder and more Hearthtracker (http://blog.hearthtracking.com/) - stats tracker tool Hearthstats (http://www.hearthstats.net/) - web-based stats tracker Hearthdecker (http://hearthdecker.blogspot.com/) - decklist utility tool |
Stryfe - Stryfe#2231 (EU) Wuffer - Khend#2613 (EU) Mage77 - Mage77#2920 (EU) USS J.E.B. - PriestRoy#2661 (EU) | xyish - xyish#1424 (US) Slack - Slackius#1483 (US) thatonezombie - TOZ#1726 (US) ziggurat - wormmox#6978 (US) |
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Nice to see more players. Once we get enough people playing we could even have a league of sorts!That's a cool idea, at least US region players could have one of those already! EU jphipsters, need to step yo game up. Join the fun, we don't bite!
Common + Basic cards only would make it more accessible to newer players and possibly force us to come up with different decks than we're used to with some other creative rules perhaps?
I could try to get into this but I already have an equally addictive card battle game on my Windows PhoneWhat's that, Solitaire? :P
We’re drawing near to the end of the beta test of Hearthstone! We wanted to remind you that Golden Gelbin Mekkatorque, illustrious gnomish engineer and reward for helping us test our in-game shop, will no longer be available once the game is released.
In order to get your hands on this card for your Hearthstone collection, simply purchase an Arena entry or pack of cards from our in-game shop during the beta, and Golden Gelbin Mekkatorque will automatically be added to your collection. It’s that easy!
Once Hearthstone is released, you can still craft the non-Gold version of Gelbin Mekkatorque using Arcane Dust.
Grab this gilded gnome today, before he’s gone for good!
Thank you for playing, testing and offering your feedback on Hearthstone as we’ve transitioned from closed beta to open beta. The release of Hearthstone is on theTink got screwed pretty hard. Nat's gonna be a tad slower... went from amazing to just good, I guess.
horizon, and we have a couple of additional changes to certain cards we feel it is necessary to implement before the game goes live. As we’ve stated, we plan to make
very few card changes when the game goes live, and we will only make changes to cards if they are absolutely necessary. Making these changes now will ensure a
more balanced state of the overall game into release.
We will be making changes to the following cards: Tinkmaster Overspark and Nat Pagle.
--
Tinkmaster Overspark is now a 3/3 (up from 2/2) and now reads: Battlecry: Transform another random minion into a 5/5 Devilsaur or a 1/1 Squirrel.
Tinkmaster is a neutral card that silences and often shrinks big creatures. This reduces the amount of big, fun creatures in the environment. We think this change will
increase the amount fun creatures in the environment, and bring him more in-line with his cost and overall power. Tinkmaster should still show up in certain types of
decks, but will no longer be appearing in every high level deck.
Nat Pagle now reads: At the start of your turn, you have a 50% chance to draw an extra card.
Nat Pagle will now draw a card at the start of your turn rather than at the end. Nat had too much draw power for a card that is fairly hard to counter so early in the game,
making it almost an auto-include for many decks. This change reduces the power of the card and gives players more time to counter the card before it starts.
--
In addition to these balance changes, we have been monitoring your feedback on our Ranked Play system that we implemented with Closed Beta Patch 1.0.0.4217.
Many players have felt that the start of each Ranked Play season was particularly difficult due to the fact that rankings are reset for all players, regardless of how far
they progressed in rankings during that season.
After the next patch, you will receive bonus stars at the start of each season based on your performance from the previous season. This way, players that have progressed
far into any given Ranked Play season will not be challenging those potentially new to the game or jumping into Ranked Play for the first time.
For example, if you attained Legend, Innkeeper (Rank 1), or Black Knight (Rank 2) rank in any given season, at the start of next season you will start off at
Questing Adventurer (Rank 17) rather than Angry Chicken (Rank 25).
You can now connect to other regions (Americas, Europe, Korea, Taiwan) of Hearthstone regardless of the region that is set on your Battle.net account. Account progress and card collections are saved separately per region. This feature will become available once the patch is live in all regions.
Speaking of the Arena, I'm curious how fellow HiPstas here pick their cards. I'm absolute garbage at Arena (and marginally better making decks when I have all the cards available to me :lol:), and from looking at the screens of people posting of their arena runs, I wanna know yo secrets. Obviously whatever class you pick will influence your decision, but I want to learn more. Do you prioritize mana cost? Do you grab what you think is the best every turn? Are you taking every class-specific card that appears?
Reading the breakdown and links xyish posted does help me, but I'm curious if we have a general consensus on how to construct arena decks.
Can you figure out what play I made?Pyro -> Backstab Argus -> Betrayal middle Molten -> Coin -> Stormpike Molten.... I assume lol
Ranked Season 1 begins soon, what are everyone's plans for it?I doubt I'll have the energy to grind Legendary anytime soon, since that shit takes time even for a skilled player. Lately I've found myself watching more Hearthstone than actually playing it, just handling dailies on EU and US and stuff like that.
Will you try to hit Legendary status in the first ever official ranked season?
What decks will you run? Will you try to counter the meta or follow it?
What's the most of one card (http://www.hearthhead.com/deckbuilder#czkv7zbW7MkO7zid7Vki7zau7ziz7zdq7zfl7zmf7coY7zch7zhN7zB7MaZ7zaP7MaL7zzs7zbm7zjH7zkM8Rz) you've ever drafted in Arena?6 of a weapon, I forgot which. It was done for the lulz and it went horribly as expected. One game I drew 5 in the first 7 cards (after mulling out a few), and picked up the last one in the next 3 or so cards.