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Author Topic: Roguelike Central  (Read 13846 times)

Offline Amplifier

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Roguelike Central
« on: October 06, 2009, 04:38:17 PM »


@
Quote
What is a roguelike? Roguelikes are typically games where you crawl through randomly generated dungeons, killing monsters, grabbing loot, with the aim of reaching a certain goal. They are RPGs, typically harder and more complex than major games in the genre such as Final Fantasy, however. You'll find many of the common characteristics of the genre: stats, classes, races, items, etc, in addition to many with sinister twists. Many roguelikes have been released over the past 30 years, for PC and many consoles, which can be seen listed here. You may have very well already played several games in this sub-genre. By and large the game worlds are randomly generated, though you will find static levels in those games, often. The gameplay is turned based, no hot hot real-time action.

Oh, and permanent death. You die, and it's GAME OVER MAN, GAME OVER

Visit IRC @ #jph!p, and we can chat about these baller games all day. :jerk:



Links - General:
Links - Suggested Games:

NetHack:My personal favorite roguelike. Simple to play, I'd suggest starting here.

ADOM (Ancient Domains of Mystery)Another mighty fine roguelike. Somewhat similar to NetHack,
but with it's own special complexity. Another good starting point.


DoomRL
A roguelike inspired by Doom, if that wasn't obvious already.
Pretty cool, and not as complex as others.


Dwarf Fortress
<see my signature for a link to a full thread>
« Last Edit: September 02, 2010, 10:55:52 PM by Amplifier »

Offline maliciel

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Re: Roguelike Central
« Reply #1 on: October 06, 2009, 05:11:07 PM »
I read the ELBIB YLOH and lost all my armour. QQ.

Offline Amplifier

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Re: Roguelike Central
« Reply #2 on: October 06, 2009, 11:40:38 PM »

This is from ADOM, part of a "memorial" for a character of mine that died. I did quite poorly, to be honest. And I killed two cats. BAD idea, I'll tell you what. Ask Stryfe :shakeit:

Offline Stryfe

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Re: Roguelike Central
« Reply #3 on: October 07, 2009, 02:28:55 AM »

Offline Foxy Brown

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Re: Roguelike Central
« Reply #4 on: October 07, 2009, 03:42:54 AM »
Elona

A Japanese game that's been translated to English. If you like complex games with obtuse interfaces, this is the game for you.

My character, whose randomly generated nickname is Moon Homo, had an axe made of raw meat. When it became cursed in a dream, the only way she could get rid of it was to eat it.

When you kill an enemy of any sort, there is a chance, based on your character's Anatomy skill, that you will be able to recover some edible meat from it. Ordinarily eating human meat would cause insanity, but, having cannibalized enough human corpses, Moon Homo developed a mutation that causes her to not only tolerate, but actually prefer, the taste of human flesh.

And then Moon Homo acquired a sentient pair of panties, which can be wielded as a throwing weapon:



Offline Amplifier

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Re: Roguelike Central
« Reply #5 on: October 07, 2009, 11:37:08 AM »
..That sounds absolutely ridiculous, Foxy. I remember downloading it before, but not giving it a chance. I'll be all over that soon.

(ADOM) Also, fuck Yrrigs. Had a sweet wizard going before I got rolled out (once again). Necromancer was pretty fun to play earlier, after I got some dead raised. :shocked:

Offline Amplifier

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Re: Roguelike Central
« Reply #6 on: October 07, 2009, 12:36:53 PM »
Quote from: ADOM
----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Amp, the high elven wizard, broke his neck by falling into a pit.

That didn't go so well :sweatdrop:

Offline Estrea

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Re: Roguelike Central
« Reply #7 on: October 07, 2009, 01:08:21 PM »
Haha, I've had my share of stupid deaths in Nethack too. Choking on corpses, dying of food poisoning, starved to death, pwned by a nymph cos I fainted from hunger, and ambushed by a bunch of bees/ants...the list goes on. XD

My current game seems to be going well though. Level 15, a lot of intrinsic resistances, and Excalibur with me. I got my pets killed a lot of time though >_>; I just slaughtered a bunch of dragons and raided them for scales. :D If I don't make any stupid mistakes, I might just survive this...XD

永遠に咲き続ける花なんていない、すべてはいずれ枯れて朽ち果てしまう。

Currently writing:
- Lilium-related things. God save my soul.

On Hold:
- Everything Else. Too many to list.

I'm also on AO3!
http://archiveofourown.org/users/Estrea

Offline Amplifier

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Re: Roguelike Central
« Reply #8 on: October 07, 2009, 06:53:03 PM »
Code: (tenkei's life and times) [Select]

----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Tenkei              Race: male Dwarf          Class: Paladin
Eye color: brown          Hair color: black         Complexion: tanned
Height: 4'                Weight: 171 pounds
Age: 65 (grown-up)
Star sign: Tree           Birthday: 26/Tree (day 356 of the year)

YOUR HISTORY:
        Your parents were poor people. They loved you and cared for you,
 although you had to hunger more than once.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        Your life as a young adult was characterized by steady
 determination. Your goal lay clearly ahead of you and you never strayed
 from your path.
        You decided to become a Paladin.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1273 stones                Carrying capacity: 2700 stones

Head          : blessed horned helmet [+1, +1]                       [100s]
Neck          : -
Body          : blessed plate mail (-2, -4) [-4, +7]                 [500s]
Girdle        : -
Cloak         : -
Right Hand    : blessed battle axe (+0, 1d6+4)                        [70s]
Left Hand     : cursed tower shield (-2) [+7, +2]                    [150s]
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : blessed gauntlets (-1, +0) [+0, +1]                   [10s]
Boots         : blessed iron boots [-1, +1]                          [120s]
Missile weapon: blessed short bow (+1, +0)                            [20s]
Missiles      : bundle of 20 uncursed arrows (+0, 1d6)                [40s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 263 stones   Carrying capacity: 2700 stones

Shields ('[')
   uncursed wooden shield [+3, +1]                                    [80s]
Necklaces (''')
   uncursed amulet of perseverance {Wi+5}                              [3s]
One-handed weapons ('(')
   uncursed hatchet (+1, 1d6+4)                                       [50s]
Tools (']')
   blessed holy symbol                                                 [5s]
Wands ('\')
   cursed wand of wonder (0 charges)                                   [3s]
   uncursed wand of knocking (1 charge)                                [3s]
Potions ('!')
   uncursed potion of water                                            [4s]
   uncursed potion of invisibility                                     [4s]
   cursed potion of potential strength                                 [4s]
Scrolls ('?')
   uncursed scroll of identify                                         [2s]
Books ('"')
   uncursed manual of bridge building                                [100s]
Valuables ('$')
   537 gold pieces                                                     [5s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            15
Daggers & knives         0    +0    +0   +0   unskilled            15
Clubs & hammers          0    +0    +0   +0   unskilled            15
Maces & flails           0    +0    +0   +0   unskilled            15
Swords                   0    +0    +0   +0   unskilled            15
Axes                     4    +3    +2   +0   skilled              36
Whips                    0    +0    +0   +0   unskilled            15
Pole arms                0    +0    +0   +0   unskilled            15
Twohanded weapons        0    +0    +0   +0   unskilled            15
Staves                   0    +0    +0   +0   unskilled            15

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  3    +6              basic                59


Damage caused with your melee weapons:
--------------------------------------
Right hand: +13 bonus to hit, 1d6+11 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 20, base range: 4, +2 bonus to hit, 1d6+2 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................ 70    (good)         [+3d3]
  Bridge building .......... 12    (mediocre)     [+3d5] (ma)
  Climbing ................. 37    (fair)         [+3d5]
  Concentration ............ 26    (mediocre)     [+4d5]
  Detect traps ............. 14    (mediocre)     [+3d5]
  Dodge .................... 53    (good)         [+2d4]
  First aid ................ 29    (mediocre)     [+4d4]
  Haggling ................. 16    (mediocre)     [+3d5]
  Healing .................. 74    (great)        [+1d5]
  Law ...................... 29    (mediocre)     [+4d4]
  Listening ................ 34    (fair)         [+3d3]
  Literacy ................. 25    (mediocre)     [+3d5]
  Metallurgy ............... 21    (mediocre)     [+4d4]
  Mining ................... 67    (good)         [+1]
  Smithing ................. 25    (mediocre)     [+4d4]
  Stealth .................. 26    (mediocre)     [+3d3]
  Swimming ................. 22    (mediocre)     [+3d4]
  Two weapon combat ........ 40    (fair)         [+3d3]







----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Tenkei, the dwarven paladin, was killed by the Mad Minstrel.
He scored 3586 points and advanced to level 7.
He survived for 0 years, 10 days, 8 hours, 49 minutes and 26 seconds (4251
turns).
Tenkei visited 11 places.
His toughness score was modified by +1 during his career.
He ended his adventuring life on the clearing of the Mad Minstrel.
156 monsters perished under his attacks.
He had the following talents: Affinity with Axes, Aggressive, Healthy,
Long-Lived.
He had a final speed score of 101 (final base speed: 101).
He was not very pious.
He asked for 2 divine interventions.
He was lawfully aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      5 bandits
      1 black hurthling
      1 bugbear
      1 dark sage
      1 displacer beast
      1 fire beetle
      1 floating eye
      1 ghost bat
      7 ghuls
      4 giant rats
     10 gnolls
      4 goblins
      1 goblin chieftain
      5 goblin rockthrowers
      2 goblin slavemasters
     15 hobgoblins
      2 hobgoblin chiefs
      3 hobgoblin leaders
      2 homunculi
     20 jackals
      5 kobolds
      8 large bats
      8 large dogs
      1 large kobold
      4 lizard men
      1 mad carpenter
      1 minotaur
     11 orcs
      1 pixie
      1 rabid dog
      1 raider
      5 rats
      3 ratling archers
     12 rattlesnakes
      1 white worm
      1 wight
      5 zombies

I did my best, but she sang a fucking song so I kicked her. She pretty much punched a hole through your chest. :'(

Offline Stryfe

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Re: Roguelike Central
« Reply #9 on: October 08, 2009, 02:48:37 AM »
This was my last Adom char, a total munchkin... I needed an easy playthrough I guess.

...

------------------------------------------------------------------------------
                                 Screenshot
------------------------------------------------------------------------------



        ^^^                     ^^^^^^^^     ^^^^^^       ^^^^          ^^^^^
       ^^*^^^^               ^^^^^^^^^^^^   ^^^^^^^^ ====^^^^^^^^^ ^^^ ^^^@.^
     ^^===""""              &&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^..^^
    ^===="""~~              &&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^
    ^"""""~~~^             ^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^
    """"~~^^*              ^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^
    """~~~^^^  ^           ^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^
     ~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^
      ^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~*^^^
       ^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^^^^
       ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^
      ^^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^
      ^^&""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^
     ^^^&&""""""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^^^^*^
     ^^*^&&&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^^ ^~^
     ^^^^^^&&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^^  ^o^
      ^^^^^^^  ^^^^^^^^^^  ^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^+^^^^^^   ^^^
                ^^^        ^^^^^^^          ^^^^^^^^^^^^^^^^^^^^^^^^

Stryfe        St:44  Le:35  Wi:35  Dx:59  To:39  Ch:37  Ap:26  Ma:29  Pe:30 L+
DV/PV: 71/57   H: 815(815)    P: 402(402)    Exp: 50/32222233   DrCh  Sp: 162
Blessed Invisible Burdened Berserk
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Stryfe              Race: male High Elf       Class: Archer
Eye color: amber          Hair color: silver        Complexion: pale
Height: 6'6"              Weight: 145 pounds        Scars: 2
Age: 263 (grown-up, 66 years of unnatural aging added in)
Star sign: Raven          Birthday: 1/Raven (day 1 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. They are doing moderately
 well but are talented enough to survive.
        In your childhood you were tortured by your cruel parents. They
 seemed to thoroughly hate and despise you.
        In your youth you enjoyed competition against others to the
 fullest. You were a very active kid.
        Your path was always clearly lying before you. You knew about your
 destiny since your earliest years and fortunately your grandfather
 supported your wishes. You managed to find a competent trainer and began
 your studies.
        You decided to become an Archer.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 10461 stones                Carrying capacity: 13475 stones

He: blessed crown of leadership [+2, +7] {Ch+18}                      [65s]
Ne: blessed sapphire amulet "Preserver" [+4, +4] {Wi+7}                [3s]
Bo: blessed eternium chain mail of travelling (-1, -2) [+5, +11]     [220s]
Gi: blessed girdle of carrying [+0, +0]                               [15s]
Cl: blessed cloak of protection [+0, +5]                              [20s]
RH: blessed rune-covered club "Skullcrusher" (+12, 3d6+2) [-3, +0] {St+4}
LH: blessed tower eternium shield [+16, +6]                           [70s]
RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd)          [1s]
LR: blessed ring of invisibility                                       [1s]
Br: blessed bracers of war [+8, +4] {Dx+8}                            [10s]
Ga: blessed iron gauntlets "Ironfist" (-1, +0) [+1, +3] {St+7}        [10s]
Bo: blessed seven league boots (+1, +1) [+3, +0]                      [30s]
MW: blessed long bow of accuracy (+11, +2)                            [30s]
Mi: bundle of 15 blessed arrows of slaying (+0, 1d6)                  [30s]
Tl: blessed whip of the snake (-2, 5d2+7) {Dx+8} (+8 spd)             [15s]



----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         1    +1    +0   +0   basic                23
Daggers & knives         3    +2    +1   +0   basic                65
Clubs & hammers         13   +14   +10   +4   Mastery              4738
Maces & flails           6    +4    +2   +1   skilled              241
Swords                   1    +1    +0   +0   basic                25
Axes                     1    +1    +0   +0   basic                25
Whips                    1    +1    +0   +1   basic                25
Pole arms                6    +6    +2   +5   skilled              69
Twohanded weapons        1    +1    +1   +0   basic                25
Staves                   5    +5    +1   +7   skilled              170

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   2    +4    +3   +0   basic                16
Bows                    14   +28   +21   +4   Mastery              4176
Crossbows               12   +24   +18   +4   Mastery              747
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     0    +0    +0   +0   unskilled            7
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                 10   +20              excellent            1307


Damage caused with your melee weapons:
--------------------------------------
Right hand: +177 bonus to hit, 3d6+46 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 15, base range: 80, +192 bonus to hit, 1d6+68 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .................. 58    (good)         [+3d3]
  Alertness ................100    (superb)       [+1d3]
  Archery ..................100    (superb)       [+2d4]
  Athletics ................ 84    (great)        [+1d5]
  Backstabbing .............100    (superb)       [+1d3]
  Bridge building .......... 10    (poor)         [+4d5] (mr)
  Climbing .................100    (superb)       [+2d4]
  Concentration ............100    (superb)       [+2d4]
  Courage ..................100    (superb)       [+1]
  Detect traps .............100    (superb)       [+1d5]
  Dodge ....................100    (superb)       [+1d5]
  Find weakness ............100    (superb)       [+1d5]
  First aid ................ 89    (great)        [+1d5]
  Fletchery ................100    (superb)       [+2d4] (ma)
  Food preservation ........100    (superb)       [+1d5]
  Haggling ................. 84    (great)        [+1d5]
  Healing ..................100    (superb)       [+1d5]
  Law ......................100    (superb)       [+1d5]
  Listening ................100    (superb)       [+1d3]
  Literacy .................100    (superb)       [+1]
  Pick pockets .............100    (superb)       [+1d5]
  Smithing ................. 59    (good)         [+1d5]
  Stealth ..................100    (superb)       [+4d4]
  Swimming ................. 90    (great)        [+1d3]
  Tactics ..................100    (superb)       [+1]
  Two weapon combat ........100    (superb)       [+1]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Burning Hands      :    27,  13pp     (Effectivity: +0)
   Calm Monster       :    11,  15pp     (Effectivity: +0)
   Cure Serious Wounds:    11,  18pp     (Effectivity: +0)
   Darkness           :    72,   5pp     (Effectivity: +0)
   Frost Bolt         :    45,  18pp     (Effectivity: +0)
   Greater Identify   :     9, 191pp     (Effectivity: +0)
   Invisibility       :    11,  18pp     (Effectivity: +0)
   Knock              :    17,  21pp     (Effectivity: +0)
   Magic Lock         :    17,  14pp     (Effectivity: +1)
   Slow Monster       :   596,   7pp     (Effectivity: +0)
   Teleportation      :   255,  22pp     (Effectivity: +4)
   Web                :     7,  23pp     (Effectivity: +0)
   Wish               :     9, 5730pp     (Effectivity: +0)




----------------------------------------------------------------------------
                              His further life:
----------------------------------------------------------------------------

After he leaves the Drakalor Chain he is welcomed by his people with great
honors. They acknowledge his noble deeds, his valor, his cunning and his
great skills that helped to prevent the complete destruction of the world he
knows. He is crowned to be the king of all high elves and lives a long and
prosperous life full of love, happiness and pleasure.

----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Stryfe, the high elven archer, saved the world with his brave efforts and
became a great ruler while saving himself 9 times.
He scored 25238352 points and advanced to level 50.
He survived for 0 years, 88 days, 0 hours, 21 minutes and 30 seconds (133119
turns).
Stryfe visited 115 places.
His strength score was modified by +18 during his career.
His learning score was modified by +22 during his career.
His willpower score was modified by +21 during his career.
His dexterity score was modified by +11 during his career.
His toughness score was modified by +30 during his career.
His charisma score was modified by +11 during his career.
His appearance score was modified by +14 during his career.
His mana score was modified by +15 during his career.
His perception score was modified by +9 during his career.
He was unnaturally aged by 66 years.
He was the champion of the arena.
He was the head of the thieves guild.
He defeated the arch enemy of a mighty karmic wyrm.
He adhered to the principles of the Cat Lord and thus rose to great fame.
He saved Khelavaster from certain death.
He left the Drakalor Chain after completing his quest and became a great
leader and famous hero.
8840 monsters perished under his attacks.
The following 31 artifacts were generated during his adventure:
  the si
  the dwarven rune axe "Rolf's Companion"
  the scythe of corruption "Moon Sickle"
  the ring of the master cat
  the golden gladius "Death's Sting"
  the Chaos Orb of Elemental Water
  the Chaos Orb of Elemental Air
  the Chaos Orb of Elemental Fire
  the Chaos Orb of Elemental Earth
  the lead-filled mace "Big Punch"
  the sword of Nonnak
  the elemental gauntlets
  the ring of the High Kings
  the phial of Caladriel
  the crown of science
  the ancient mummy wrapping
  the ankh
  the rune-covered club "Skullcrusher"
  the bracers of war
  the Chaos Orb of Elemental Mana
  the black rune-covered dagger "Needle"
  the black rune-covered dagger "Sting"
  the rune-covered sling "Whirlwind"
  the staff of the archmagi
  the ring of immunity
  the sapphire amulet "Preserver"
  the crown of leadership
  the dwarven pick axe "Hammerhead"
  the iron gauntlets "Ironfist"
  the shining long spear "Soaker"
  the rune-covered halberd "Wyrmlance"
He possessed the following intrinsics:
  He was fire resistant.
  He was poison resistant (enhanced through items).
  He was cold resistant.
  He was acid resistant.
  He was lucky (enhanced through items).
  Fate smiled upon him (enhanced through an item).
  He was able to control teleportation.
  He was invisible (gained through an item).
  He was stun resistant (gained through items).
  He was paralyzation resistant (gained through an item).
  He was resistant to death rays (gained through an item).
  He was shock resistant.
  He was able to see invisible things (gained through items).
  He was immune to acidic attacks.
  He was able to resist confusion attacks (gained through items).
He had the following talents: Affinity with Bows, Affinity with Crossbows,
Affinity with Slings, Alert, Careful, Eagle Eye, Good Shot, Greased
Lightning, Keen Shot, Lightning Shot, Long Stride, Miser, Missile Weapon
Master, Quick, Quick Shot, Treasure Hunter, Very Quick.
He had a final speed score of 162 (final base speed: 151).
He was a messiah of Corellius.
He asked for 21 divine interventions.
He was a holy champion of Order.

Offline Amplifier

  • Global Moderator
  • Member+
  • *
  • Posts: 10119
Re: Roguelike Central
« Reply #10 on: October 09, 2009, 02:26:00 PM »
This is my best ADOM run to date, sadly. Stryfe's post makes me feel bad :'( Probably could have done better had I not equipped that axe without knowing if it was cursed or not.. I suck at ADOM

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 #.....#./.....#                         #...#
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     #.#                           %....j.@j..F..
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   #.....#
   #######




Amplifier     St:28  Le: 7  Wi:12  Dx:16  To:26  Ch: 3  Ap: 5  Ma: 1  Pe: 7 C-
DV/PV: 19/8    H: -3(126)     P: 0(0)        Exp: 8/16787       SMC   Sp: 103

------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Amplifier           Race: male Orc            Class: Barbarian
Eye color: black          Hair color: black         Complexion: brown
Height: 5'11"             Weight: 198 pounds
Age: 16 (grown-up)
Star sign: Sword          Birthday: 11/Sword (day 191 of the year)

YOUR HISTORY:
        Your mother was a wise shaman and healer. You didn't know your
 father and his origins seem to be very mysterious.
        As a child you were not accepted by the other children of your
 tribe. Your childhood was sad and lonely.
        During your youth you traveled to nearby tribes and traded with
 them. You met many strangers and learned a lot about the outside world.
        As a young adult your family was killed in a raid. You became
 embittered and filled with the desire for revenge.
        At the age of 16 you left your tribe.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1806 stones                Carrying capacity: 4275 stones

Head          : uncursed orcish helmet [+1, +2] {Pe-2}               [100s]
Neck          : -
Body          : uncursed studded leather armor (-1, +0) [-1, +1]     [250s]
Girdle        : -
Cloak         : -
Right Hand    : cursed hand axe (-6, 1d6-11)                          [50s]
Left Hand     : uncursed orcish spear (+1, 1d8-4)                     [75s]
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : uncursed heavy boots [-1, +1]                         [30s]
Missile weapon: -
Missiles      : heap of 5 uncursed rocks (+3, 1d4)                    [25s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1276 stones   Carrying capacity: 4275 stones

One-handed weapons ('(')
   uncursed long sword (+0, 1d8)                                      [40s]
   cursed heavy spear (-1, 1d8+2)                                    [100s]
   uncursed hatchet of the eagle (+0, 1d6+1)                          [50s]
Two-handed weapons ('(')
   uncursed skull staff (+0, 1d10+1)                                  [40s]
Missiles ('*')
   heap of 3 uncursed rocks (+0, 1d4)                                 [15s]
Tools (']')
   cursed waterproof blanket                                          [10s]
   uncursed round key                                                  [1s]
Instruments ('{')
   cursed whistle                                                      [1s]
Rings ('=')
   cursed ring of defense +1                                           [1s]
Wands ('\')
   cursed wand of door creation (4 charges)                            [3s]
Scrolls ('?')
   heap of 2 uncursed scrolls of power                                 [4s]
   uncursed scroll of identify                                         [2s]
   uncursed scroll of increase melee damage                            [2s]
   uncursed scroll of information                                      [2s]
   uncursed scroll of warning                                          [2s]
Books ('"')
   cursed manual of bridge building                                  [100s]
Food ('%')
   heap of 3 uncursed large rations                                  [600s]
   cursed large ration                                               [200s]
   uncursed plant seed                                                 [2s]
   cursed iron ration                                                [100s]
Valuables ('$')
   163 gold pieces                                                     [1s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            11
Daggers & knives         0    +0    +0   +0   unskilled            12
Clubs & hammers          0    +0    +0   +0   unskilled            12
Maces & flails           0    +0    +0   +0   unskilled            12
Swords                   0    +0    +0   +0   unskilled            12
Axes                     5    +3    +2   +1   skilled              81
Whips                    0    +0    +0   +0   unskilled            12
Pole arms                5    +5    +2   +4   skilled              123
Twohanded weapons        0    +0    +0   +0   unskilled            12
Staves                   0    +0    +0   +0   unskilled            12

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            7
Bows                     0    +0    +0   +0   unskilled            7
Crossbows                0    +0    +0   +0   unskilled            7
Thrown axes & hammers    0    +0    +0   +0   unskilled            7
Thrown daggers           0    +0    +0   +0   unskilled            7
Thrown rocks & clubs     1    +2    +1   +0   basic                10
Thrown spears            0    +0    +0   +0   unskilled            7
Boomerangs & scurgari    0    +0    +0   +0   unskilled            7

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            15


Damage caused with your melee weapons:
--------------------------------------
Right hand: +7 bonus to hit, 1d6-1 damage
Left hand: +5 bonus to hit, 1d8+6 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 5, base range: 2, +15 bonus to hit, 1d4+6 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Athletics ................ 75    (great)        [+3d3]
  Backstabbing ............. 22    (mediocre)     [+3d5]
  Climbing ................. 60    (good)         [+3d4]
  Dodge .................... 82    (great)        [+2d4]
  Find weakness ............ 55    (good)         [+3d3]
  First aid ................ 39    (fair)         [+4d4]
  Haggling ................. 22    (mediocre)     [+3d3]
  Healing .................. 65    (good)         [+1d5]
  Herbalism ................ 20    (mediocre)     [+4d5]
  Listening ................ 37    (fair)         [+4d5]
  Metallurgy ...............  7    (poor)         [+4d5]
  Mining ................... 11    (mediocre)     [+3d5]
  Pick pockets .............  1    (poor)         [+3d5]
  Stealth .................. 56    (good)         [+3d3]
  Survival ................. 76    (great)        [+3d4]
  Swimming ................. 47    (fair)         [+3d5]
  Two weapon combat ........ 78    (great)        [+2d4]
  Woodcraft ................ 16    (mediocre)     [+4d5]







----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Amplifier, the orcish barbarian, was killed by an ochre jelly.
He scored 3655 points and advanced to level 8.
He survived for 0 years, 13 days, 17 hours, 48 minutes and 30 seconds (5023
turns).
Amplifier visited 12 places.
His strength score was modified by +2 during his career.
His learning score was modified by -3 during his career.
His willpower score was modified by -2 during his career.
His dexterity score was modified by +3 during his career.
His appearance score was modified by -1 during his career.
He ended his adventuring life in a small cave.
243 monsters perished under his attacks.
He had the following talents: Affinity with Axes, Dextrous, Healthy.
He had a final speed score of 103 (final base speed: 103).
He was not very pious.
He asked for 5 divine interventions.
He was chaotically aligned.
He was slightly tainted by Chaos.

The following monsters were vanquished:
      1 assassin
      1 bandit
      1 barbarian
      1 barbarian leader
      1 black wizard
      1 cave lizard
      1 fire beetle
      1 flesh golem
     24 floating eyes
      1 ghost bat
      4 ghuls
     12 giant bats
      1 giant frog
      1 giant lizard
      6 giant rats
      2 giant spiders
      6 goblins
      1 goblin berserker
      1 goblin chieftain
     11 goblin rockthrowers
      2 goblin slavemasters
      1 gray ooze
      1 gremlin
      1 healer
      6 hill orcs
      3 hill orc sergeants
      1 hippogriff
      2 hobgoblins
      2 homunculi
      1 huge bat
      7 jackals
      5 jackalweres
      8 kobolds
     20 large bats
      1 large dog
      1 large jackal
      1 large kobold
      5 lizard men
      1 mad carpenter
      1 mugger
      2 ochre jellies
     47 orcs
      3 orc scorchers
      4 outlaws
      1 quasit
      2 rabid dogs
     16 rats
      2 ratling archers
      1 sheriff
      1 skeleton
      6 wererats
      2 white worms
      2 wights
      6 zombies

Offline Amplifier

  • Global Moderator
  • Member+
  • *
  • Posts: 10119
Re: Roguelike Central
« Reply #11 on: October 10, 2009, 10:09:05 AM »
Oh why oh why would my god not stop me from starving? Partially my fault for leaving Tenrinyo again without any food, but still.. That's my best score in ADOM since I've been playing while in Sweden.. had some really close calls, wound up randomly trying potions with 1HP left, got lucky with potion of healing as one of them. Before the blast, had a book of Fire Bolt and Slow Monster, plus a ring of Fire Resistance, and some better gear. :doh: I killed myself instead of starving to death like a bitch - potion of potential strength + potion of poison

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 #.....................#   #.......#       #*#*#             #.#   #.......#
 #################/#/###   #######/##########..###############.#####.......#
                 #.#.#           #..........*........^............./.......#
           #########.#           #################..##.#######.#############
           #.........#                   #.......##].###     #.#
 ###########.........#                   #.......#############/#
 #......././...[.....#                   #.......#   #         #
 #...<...###.........#####################.......#####         #   #######
 #.......# #........./.............................../         #   #.....#
 ######### #.........#####################.......#####         #####...>.#
           #.........#                   #.......#   #         /...#.....#
           ###########                   #########   #####################


Amplifier     St:14  Le:17  Wi:14  Dx:14  To:13  Ch:16  Ap:12  Ma:20  Pe:14 N-
DV/PV: 12/0    H: -59(35)     P: 78(79)      Exp: 7/5764        PC: 2 Sp: 100

------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Amplifier           Race: male Human          Class: Wizard
Eye color: light blue     Hair color: black         Complexion: pale
Height: 6'3"              Weight: 160 pounds
Age: 37 (grown-up, 4 years of unnatural aging added in)
Star sign: Salamander     Birthday: 3/Salamander (day 123 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        As a kid you often watched the adult adventurers preparing for new
 exciting journeys. They sparked your imagination.
        As a young adult you had to work a lot to finance your
 apprenticeship. You were often tired and exhausted but all this was
 forgotten, when you finally achieved your goal.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 482 stones                Carrying capacity: 1540 stones

Head          : -
Neck          : -
Body          : -
Girdle        : -
Cloak         : -
Right Hand    : uncursed quarterstaff (+0, 1d10)                      [40s]
Left Hand     : -
Right Ring    : uncursed ring of acid resistance                       [1s]
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : -
Missile weapon: -
Missiles      : bundle of 15 uncursed arrows (+0, 1d6)                [30s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 411 stones   Carrying capacity: 1540 stones

One-handed weapons ('(')
   uncursed hatchet (+2, 1d6+1)                                       [50s]
Tools (']')
   heap of 3 uncursed torches                                         [30s]
   uncursed box with flint and steel (3)                               [5s]
   uncursed tinderbox (15)                                             [3s]
Rings ('=')
   uncursed ring of cold resistance                                    [1s]
Wands ('\')
   uncursed wand of teleportation (1 charge)                           [4s]
   blessed wand of door creation (8 charges)                           [3s]
   uncursed wand of digging (3 charges)                                [3s]
Potions ('!')
   uncursed potion of carrot juice                                     [4s]
Books ('"')
   uncursed spellbook of Burning Hands                               [100s]
   uncursed spellbook of Knock                                       [100s]
   uncursed spellbook of Magic Missile                               [100s]
Valuables ('$')
   819 gold pieces                                                     [8s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            30
Daggers & knives         0    +0    +0   +0   unskilled            30
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            30
Axes                     0    +0    +0   +0   unskilled            30
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   1    +1    +0   +1   basic                28

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            13
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            30


Damage caused with your melee weapons:
--------------------------------------
Right hand: +8 bonus to hit, 1d10+1 damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy .................. 81    (great)        [+3d3]
  Climbing ................. 44    (fair)         [+2d4]
  Concentration ............100    (superb)       [+2d4]
  First aid ................ 38    (fair)         [+3d3]
  Food preservation ........ 24    (mediocre)     [+4d4]
  Haggling ................. 42    (fair)         [+2d4]
  Healing .................. 56    (good)         [+1d5]
  Herbalism ................ 29    (mediocre)     [+4d5]
  Listening ................ 26    (mediocre)     [+4d4]
  Literacy .................100    (superb)       [+2d4]
  Pick pockets ............. 21    (mediocre)     [+3d4]
  Stealth .................. 20    (mediocre)     [+3d4]
  Swimming ................. 36    (fair)         [+2d4]
  Ventriloquism ............ 31    (fair)         [+3d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Burning Hands:   108,   7pp     (Effectivity: +1)
   Knock        :   144,  11pp     (Effectivity: +1)
   Magic Missile:   164,   6pp     (Effectivity: +10)
   Slow Monster :   184,   7pp     (Effectivity: +1)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Amplifier, the human wizard, blasted himself into the afterworld with an
alchemical experiment.
He scored 11350 points and advanced to level 7.
He survived for 0 years, 5 days, 21 hours, 20 minutes and 8 seconds (3760
turns).
Amplifier visited 12 places.
His strength score was modified by +1 during his career.
His learning score was modified by +1 during his career.
His charisma score was modified by +1 during his career.
His mana score was modified by +1 during his career.
He was unnaturally aged by 4 years.
He ended his adventuring life on level 2 of a dangerous cave at the Drakalor
Pass.
142 monsters perished under his attacks.
He possessed the following intrinsic:
  He was acid resistant (enhanced through an item).
He had the following talents: Fey-Blooded, Healthy, Learned, Porter.
He had a final speed score of 100 (final base speed: 100).
He was not very pious.
He asked for 5 divine interventions.
He was neutrally aligned.

The following monsters were vanquished:
      3 bandits
      1 big dog
      1 cave lion
      1 dire wolf
      3 fire beetles
      1 ghost bat
      1 giant ant warrior
      2 giant ant workers
      2 giant bats
     14 giant centipedes
      2 giant frogs
      5 giant rats
      5 goblins
     31 goblin rockthrowers
      5 goblin slavemasters
      2 hobgoblins
      1 hyena
      2 jackals
     25 kobolds
      3 large bats
      3 large kobolds
      1 large orc
      1 least daemon
      4 lizard men
      1 mad carpenter
      1 mugger
      2 ogres
      7 orcs
      1 orc scorcher
      1 outlaw
      1 outlaw leader
      1 rabid dog
      1 raider
      2 rats
      1 ratling thief
      1 ratling warrior
      2 skeletons
      1 troll

Offline Amplifier

  • Global Moderator
  • Member+
  • *
  • Posts: 10119
Re: Roguelike Central
« Reply #12 on: October 10, 2009, 07:18:24 PM »
My best game in ADOM by far (lol), couldn't evade the hydra, got killed by it in one shot. And I had such a good character going.. :'( Back to the grind :heart:
Code: [Select]
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                                 Screenshot
------------------------------------------------------------------------------



                                            ...
                                          .......
                                         =....."."
                                        "...".="."
                                       ..====...=..
                                     ..."."".@...".
                                    ""........F".."
                                    ..="....".."="
                                   ....".=."...=."
                                   ......"...""=.
                                   ...=.=.."""=.
                                    ......=.=..
                                    ."=.."....
                                     ......""
                                       =.."




Amplifier     St:13  Le:16  Wi:17  Dx:15  To:11  Ch: 7  Ap:14  Ma:23  Pe:14 C
DV/PV: 23/5    H: -7(51)      P: 71(82)      Exp: 10/25061      WE    Sp: 100

------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Amplifier           Race: male Dark Elf       Class: Priest
Eye color: amber          Hair color: white         Complexion: black
Height: 6'                Weight: 125 pounds
Age: 136 (grown-up)
Star sign: Book           Birthday: 28/Book (day 58 of the year)

YOUR HISTORY:
        Your mother is a mighty enchantress. She is unmarried. Your father
 is living in the vicinity of your mother's tower. He is a humble shepherd.
        As a child you had to survive pretty harsh times since your parents
 seemed to have run out of luck. Their wealth was ever-declining and times
 were very hard.
        During your youth you had a lot of fun playing with other kids of
 your age. You always were a natural leader and the center of interest.
        As a young adult you spent a lot of time searching for a deeper
 meaning and purpose in your life. You pondered and pondered but nothing
 truly sparked your interest. Finally, after many many hours, you made a
 decision.
        You decided to become a Priest.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 1268 stones                Carrying capacity: 24300 stones

Head          : uncursed hood [+0, +0]                                 [3s]
Neck          : -
Body          : uncursed elven chain mail [+0, +5]                    [10s]
Girdle        : -
Cloak         : uncursed hooded cloak [+1, +0]                        [40s]
Right Hand    : blessed broadsword (+2, 1d7+1)                        [80s]
Left Hand     : blessed small shield [+4, +0]                         [50s]
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : -
Boots         : -
Missile weapon: uncursed long bow (+2, +2)                            [30s]
Missiles      : bundle of 6 uncursed arrows (+0, 1d6)                 [12s]
Tool          : -


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 1043 stones   Carrying capacity: 24300 stones

Girdles ('[')
   uncursed leather girdle [+0, +0]                                    [5s]
One-handed weapons ('(')
   uncursed flail (+1, 2d4+2)                                        [150s]
   blessed hand axe (+0, 1d6)                                         [50s]
   uncursed hatchet (+0, 1d6+1)                                       [50s]
   uncursed mithril dagger (+0, 1d4+5)                                 [8s]
Missiles ('/')
   cursed arrow (+0, 1d6)                                              [2s]
   bundle of 9 blessed arrows (+0, 1d6)                               [18s]
Tools (']')
   blessed holy symbol                                                 [5s]
Rings ('=')
   uncursed ring of stun resistance                                    [1s]
Wands ('\')
   uncursed wand of monster detection (3 charges)                      [3s]
Potions ('!')
   heap of 3 uncursed potions of water                                [12s]
   heap of 2 uncursed potions of healing                               [8s]
   uncursed potion of poison                                           [4s]
   heap of 2 uncursed potions of booze                                 [8s]
   uncursed potion of potential charisma                               [4s]
Scrolls ('?')
   uncursed scroll of identify                                         [2s]
   uncursed scroll of gold detection                                   [2s]
   uncursed scroll of peace                                            [2s]
Books ('"')
   blessed spellbook of Acid Bolt                                    [100s]
   uncursed spellbook of Cure Light Wounds                           [100s]
   uncursed spellbook of Greater Divine Touch                        [100s]
   cursed manual of bridge building                                  [100s]
   blessed spellbook of Lordly Might                                 [100s]
   uncursed spellbook of Neutralize Poison                           [100s]
Food ('%')
   blessed cute dog corpse                                            [60s]
   blessed loaf of hurthling bread                                    [30s]
Valuables ('$')
   1988 gold pieces                                                   [19s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            22
Daggers & knives         1    +1    +0   +0   basic                35
Clubs & hammers          0    +0    +0   +0   unskilled            22
Maces & flails           2    +2    +0   +0   basic                11
Swords                   4    +3    +1   +1   skilled              70
Axes                     0    +0    +0   +0   unskilled            22
Whips                    0    +0    +0   +0   unskilled            22
Pole arms                0    +0    +0   +0   unskilled            22
Twohanded weapons        0    +0    +0   +0   unskilled            22
Staves                   0    +0    +0   +0   unskilled            22

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            10
Bows                     0    +0    +0   +0   unskilled            10
Crossbows                0    +0    +0   +0   unskilled            10
Thrown axes & hammers    0    +0    +0   +0   unskilled            10
Thrown daggers           0    +0    +0   +0   unskilled            10
Thrown rocks & clubs     0    +0    +0   +0   unskilled            10
Thrown spears            0    +0    +0   +0   unskilled            10
Boomerangs & scurgari    0    +0    +0   +0   unskilled            10

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  3    +6              basic                92


Damage caused with your melee weapons:
--------------------------------------
Right hand: +15 bonus to hit, 1d7+2 damage


Damage caused with your missile weapons:
----------------------------------------
Ammunition: 6, base range: 6, +9 bonus to hit, 1d6+3 damage




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alertness ................. 38    (fair)         [+2d4]
  Climbing .................. 40    (fair)         [+2d4]
  Concentration .............100    (superb)       [+2d4]
  Detect item status ........100    (superb)       [+2d4]
  Find weakness ............. 45    (fair)         [+1d5]
  First aid ................. 93    (superb)       [+2d4]
  Haggling .................. 24    (mediocre)     [+4d5]
  Healing ...................100    (superb)       [+2d4]
  Herbalism ................. 33    (fair)         [+4d5]
  Listening ................. 36    (fair)         [+3d3]
  Literacy .................. 85    (great)        [+3d4]
  Music ..................... 21    (mediocre)     [+4d4]
  Pick pockets .............. 50    (fair)         [+1d5]
  Stealth ................... 41    (fair)         [+1d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Acid Bolt           :   201,  12pp     (Effectivity: +15)
   Cure Light Wounds   :   142,   4pp     (Effectivity: +7)
   Greater Divine Touch:   114, 100pp     (Effectivity: +0)
   Light               :   245,   3pp     (Effectivity: +2)
   Lordly Might        :   189,  10pp     (Effectivity: +3)
   Neutralize Poison   :   244,  10pp     (Effectivity: +0)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Amplifier, the dark elven priest, was killed by a swamp hydra.
He scored 23086 points and advanced to level 10.
He survived for 0 years, 14 days, 1 hour, 25 minutes and 36 seconds (8054
turns).
Amplifier visited 17 places.
His strength score was modified by +2 during his career.
His learning score was modified by +3 during his career.
His dexterity score was modified by +1 during his career.
His mana score was modified by +1 during his career.
He ended his adventuring life somewhere in a misty swamp.
371 monsters perished under his attacks.
He had the following talents: Charged, Healthy, Learned, Potent Aura, Strong
Healer.
He had a final speed score of 100 (final base speed: 100).
He was not very pious.
He asked for 3 divine interventions.
He was chaotically aligned.

The following monsters were vanquished:
      1 assassin
      9 bandits
      9 barbarians
      3 barbarian leaders
      2 beggars
      1 berserker
      1 black hurthling
      1 blink dog
     16 bugbears
      1 cave lizard
      1 claw bug
      3 corpse fiends
      4 cutpurses
      1 dark elven warrior
      2 dark sages
      2 dire wolves
      1 doppleganger
      1 eye of destruction
      1 fire beetle
      1 floating eye
      1 gelatinous cube
      1 ghost bat
      3 ghuls
      9 giant ant warriors
      9 giant ant workers
      2 giant bats
      4 giant frogs
      2 giant lizards
     13 giant rats
     20 goblins
      1 goblin chieftain
     12 goblin rockthrowers
      7 goblin slavemasters
      1 green slime
      2 green worms
      1 hell hound
      1 hill orc sergeant
      5 hippogriffs
      9 hobgoblins
      1 hobgoblin chief
      2 homunculi
      2 huge bats
      2 hyenas
      9 jackals
      1 jackalwere
     14 kobolds
      2 kobold chieftains
     10 large bats
      4 large jackals
      6 large kobolds
      5 large orcs
      1 least daemon
      3 lizard men
      1 mad carpenter
      1 mugger
      1 ogre
      1 ogre magus
     38 orcs
      4 orc scorchers
      7 outlaws
      4 outlaw leaders
      2 owlbears
      6 pit vipers
      1 pixie
      3 rabid dogs
      1 raider
     29 rats
      2 ratling archers
      5 ratling thieves
      2 ratling warriors
      1 shadow
     17 skeletons
      3 swordsmen
      3 wererats
      1 werewolf
      1 wight
      2 wolves
      9 zombies

Offline Stryfe

  • Tech Mod
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  • Posts: 10191
Re: Roguelike Central
« Reply #13 on: October 10, 2009, 09:17:08 PM »

Offline Amplifier

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  • Member+
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  • Posts: 10119
Re: Roguelike Central
« Reply #14 on: October 12, 2009, 09:18:35 AM »

(NetHack variant SporkHack) -- Yes, it's a poor score, too

I had such a good Elven ranger going too.. I rarely play anything like ranger, was pretty easy. Managed to kill a shopkeep with my rapid bow firing, and some help from my god. Jerk only had 1000 gold with him too.. But then 50 months showed up outside the shop, proceeded to wreck my day.
« Last Edit: October 12, 2009, 09:24:44 AM by Amplifier »

Offline Amplifier

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  • Posts: 10119
Re: Roguelike Central
« Reply #15 on: October 12, 2009, 04:40:08 PM »

A better score for sure, but Valkyrie is easy to play. Made my way through most of the Mines, but got teleported all the way out, and just skipped finishing them. Pretty uneventful game, save for the level I died on. The stairs down were in a leprechaun room, and I wound up chasing 20 of the things around, trying to collect all the gold (see total above). One of the buggers read a cursed scroll of create monster, right next to me, so I had a lot of cleanup to do. Nearly got taken out by a worm/vortex combo. What finally did me in was taking off some armor on an aligned altar, to then (stupidly not doing this first..) test some new armor I found for it's cursed status. :doh:

Offline U.S.S. John E. Badass

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Re: Roguelike Central
« Reply #16 on: October 19, 2009, 05:11:45 PM »
I gave up on Nethack shortly after ascending once because the long grind from the point where you become an invincible murder machine to the end of the game didn't seem like much of an incentive to go through the ridiculous Elbereth dancing that seems to be a mandatory feature of the Tourist early game.



When you blow up your bag of holding, you ascend with what you've got. "Mike the Knight wields the Vorpal Blade" turned out to be the only scary thing on Astral with -6 AC.

Then I found out other roguelikes are hard. I'm such a failure as a masochist.


Offline Amplifier

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Re: Roguelike Central
« Reply #17 on: October 28, 2009, 06:41:46 PM »
Continuing to read difficult spellbooks that you haven't paid for yet, in the middle of Minetown, is a bad idea. :sweatdrop:

Such a nice wizard, too.. Some Gnome dropped three spellbooks shortly before: Magic Missile, Sleep, and Jump. Started with spellbook of Extra Healing, to boot. :doh:

edit: 1200th FFFFFFFFFOOOOOOOOOOOOOOOOOOOO :jphip:
« Last Edit: October 29, 2009, 11:38:03 AM by Amplifier »

Offline Amplifier

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Re: Roguelike Central
« Reply #18 on: June 03, 2010, 04:11:15 AM »
Code: [Select]
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             ...     #.............=.......=......#%%%%%%%%%#..@.....##..
             .       #..T..........===...===......#%%%%%%%%%#........#  .
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                  ..................................        .........
                  ................................            .....
Amplifier     St:11  Le:22  Wi:14  Dx:20  To:12  Ch:15  Ap:18  Ma:20  Pe:17 L
DV/PV: 16/3    H: -6(31)      P: 89(89)      Exp: 8/11614       Vlge  Sp: 102
Mute
------------------------------------------------------------------------------


----------------------------------------------------------------------------
                            Background Information
----------------------------------------------------------------------------

Name: Amplifier           Race: male High Elf       Class: Wizard
Eye color: blue           Hair color: black         Complexion: light
Height: 6'7"              Weight: 138 pounds
Age: 203 (grown-up)
Star sign: Salamander     Birthday: 16/Salamander (day 136 of the year)

YOUR HISTORY:
        Your parents are travelling adventurers. Both are competent,
 talented and doing very well.
        In your childhood you were a credit to your family. Your people
 loved you and enjoyed your presence.
        In your youth you worked a lot to become rich and famous later.
 Consequently you rarely had enough time to play with other kids of your
 age.
        As a young adult you left your home because of trouble with your
 parents. They opposed your plans for the future without understanding your
 wishes. Thus you decided to live on your own. You wandered through the
 country for many years, growing older and wiser and learning many things.
        You decided to become a Wizard.


----------------------------------------------------------------------------
                                  Inventory
----------------------------------------------------------------------------
Total weight: 567 stones                Carrying capacity: 1100 stones

Head          : -
Neck          : -
Body          : uncursed robe [+0, +3]                                [60s]
Girdle        : -
Cloak         : -
Right Hand    : uncursed quarterstaff (+0, 1d10)                      [40s]
Left Hand     : -
Right Ring    : -
Left Ring     : -
Bracers       : -
Gauntlets     : uncursed gloves [+0, +0]                               [6s]
Boots         : uncursed leather boots [+0, +0]                       [25s]
Missile weapon: -
Missiles      : -
Tool          : uncursed rusty hatchet (+0, 1d6+1)                    [50s]


----------------------------------------------------------------------------
                                    Stuff
----------------------------------------------------------------------------

Total weight: 386 stones   Carrying capacity: 1100 stones

Boots ('[')
   uncursed leather boots [+0, +0]                                    [25s]
Tools (']')
   heap of 3 uncursed torches                                         [30s]
   uncursed box with flint and steel (34)                              [5s]
   uncursed tinderbox (25)                                             [3s]
Rings ('=')
   uncursed ring of defense +1                                         [1s]
   uncursed ring of acid resistance                                    [1s]
Wands ('\')
   uncursed wand of light (1 charge)                                   [4s]
   uncursed wand of magic missiles (0 charges)                         [3s]
Potions ('!')
   uncursed potion of water                                            [4s]
Scrolls ('?')
   uncursed scroll of charging                                         [2s]
   uncursed scroll of power                                            [2s]
   uncursed scroll of increase melee accuracy                          [2s]
Books ('"')
   uncursed spellbook of Darkness                                    [100s]
   blessed spellbook of Frost Bolt                                   [100s]
   uncursed manual of bridge building                                [100s]
Valuables ('$')
   448 gold pieces                                                     [4s]


----------------------------------------------------------------------------
                                Weapon Skills
----------------------------------------------------------------------------

Melee weapon           Lvl   Hit   Dam   DV   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Unarmed fighting         0    +0    +0   +0   unskilled            29
Daggers & knives         0    +0    +0   +0   unskilled            30
Clubs & hammers          0    +0    +0   +0   unskilled            30
Maces & flails           0    +0    +0   +0   unskilled            30
Swords                   0    +0    +0   +0   unskilled            30
Axes                     0    +0    +0   +0   unskilled            30
Whips                    0    +0    +0   +0   unskilled            30
Pole arms                0    +0    +0   +0   unskilled            30
Twohanded weapons        0    +0    +0   +0   unskilled            30
Staves                   0    +0    +0   +0   unskilled            23

Missile weapon         Lvl   Hit   Dam   Ra   Level          Required marks
---------------------  ---   ---   ---   --   -------------  --------------
Slings                   0    +0    +0   +0   unskilled            14
Bows                     0    +0    +0   +0   unskilled            14
Crossbows                0    +0    +0   +0   unskilled            14
Thrown axes & hammers    0    +0    +0   +0   unskilled            14
Thrown daggers           0    +0    +0   +0   unskilled            14
Thrown rocks & clubs     0    +0    +0   +0   unskilled            14
Thrown spears            0    +0    +0   +0   unskilled            14
Boomerangs & scurgari    0    +0    +0   +0   unskilled            14

Shields                Lvl   DV               Level          Required marks
---------------------  ---   ---              -------------  --------------
Shields                  0    +0              unskilled            30


Damage caused with your melee weapons:
--------------------------------------
ÆRight hand: Î+7Æ bonus to hit, Î1d10+0Æ damage


Damage caused with your missile weapons:
----------------------------------------
No missile weapons available.




----------------------------------------------------------------------------
                                   Skills
----------------------------------------------------------------------------

  Alchemy ................ 70    (good)         [+3d4]
  Bridge building ........ 14    (mediocre)     [+3d5] (ma)
  Climbing ............... 32    (fair)         [+3d3]
  Concentration ..........100    (superb)       [+2d4]
  Dodge .................. 46    (fair)         [+1d5]
  First aid .............. 51    (good)         [+1d5]
  Haggling ............... 24    (mediocre)     [+3d4]
  Healing ................ 66    (good)         [+1d3]
  Herbalism .............. 47    (fair)         [+4d5]
  Listening .............. 51    (good)         [+3d3]
  Literacy ...............100    (superb)       [+2d4]
  Stealth ................ 51    (good)         [+1d5]
  Ventriloquism .......... 36    (fair)         [+3d3]


----------------------------------------------------------------------------
                                   Spells
----------------------------------------------------------------------------

   Darkness  :   288,   4pp     (Effectivity: +0)
   Earthquake:     9, 137pp     (Effectivity: +0)
   Fire Bolt :   265,   6pp     (Effectivity: +13)
   Frost Bolt:   238,  11pp     (Effectivity: +4)





----------------------------------------------------------------------------
              His achievements during his adventures:
----------------------------------------------------------------------------

Amplifier, the high elven wizard, was killed by a thug.
He scored 14262 points and advanced to level 8.
He survived for 0 years, 2 days, 6 hours, 6 minutes and 51 seconds (2991
turns).
Amplifier visited 9 places.
His toughness score was modified by +2 during his career.
He ended his adventuring life in the village "Terinyo".
142 monsters perished under his attacks.
He possessed the following intrinsic:
  He was cursed.
He had the following talents: Charged, Good Learner, Potent Aura, Stealthy,
Strong Aura.
He had a final speed score of 102 (final base speed: 102).
He was not very pious.
He asked for 2 divine interventions.
He was lawfully aligned.

The following monsters were vanquished:
      2 bandits
      2 bugbears
      1 cave fisher
      1 chaos sister
      1 child
      2 claw bugs
      1 corpse fiend
      1 fire beetle
      3 ghuls
      1 giant bat
      1 giant centipede
      7 giant frogs
      1 giant raccoon
      3 giant rats
      2 gnolls
      6 goblins
      2 goblin rockthrowers
      1 goblin slavemaster
      1 harpy
      1 hobgoblin
      1 homunculus
      1 huge bat
      1 jackal
      6 kobolds
      1 kobold shaman
      3 large bats
      4 large kobolds
      1 large snake
      2 lizard men
      1 mad carpenter
      3 orcs
     42 orc scorchers
     14 rabid dogs
      1 raider
      2 rats
      1 ratling archer
      1 ratling fencer
     15 rust monsters
      1 skeleton
      1 wolf

Been a while since I played any roguelikes, starting to get back into it. This was an ADOM run last night. For some reason I decided to kill a child in Terinyo, it didn't go well thereafter.

Offline Amplifier

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Re: Roguelike Central
« Reply #19 on: June 29, 2010, 09:46:55 PM »

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