Dark SoulsDark Souls is notoriously difficult, obtuse and cryptic. In essence, qualities that modern video games rarely are. Other games now have waypoints which guide you to your next quest/objective. Dark Souls literally throws you into the world after a brief tutorial and tells you to figure out where to go next. Other games have nice shiny cutscenes to go with their attempts at an immersive story. Dark Souls just sets up the world in the beginning and then has practically no direct storytelling after that, leaving you to piece the story by yourself. Other video games help you out if you're ever stuck by lowering the difficulty somewhat or offering you the chance to skip a difficult section. Dark Souls only has one difficulty and it never ever makes it easier. You either improve, or you don't. So why then, in spite of all these negative feelings, does it rate so highly among it's fans as one of the best games ever?
To me, my appreciation of the game came at a certain point, where I had felt the lowest I had ever felt playing any game. I had died once on a boss, well, two bosses, the Bell Gargoyles. By dying once you leave a bloodstain on the ground which you can go back to and retrieve all your souls, the games version of both XP and currency. On the way back I got careless, attempted to rush past enemies, but I died. I knew better, I did, but I got reckless. It was a horrible loss...but I wanted to keep going. I knew it was my fault, I knew I could do better, I know I could beat those Gargoyles if I just tried it again. Then the moment came, when both Gargoyles were defeated and I had rarely felt so elated from playing a game.
That is part of it's charm. Unrelentless and always challenging, Dark Souls essentially tests your resolve. If it's not the aesthetics of the dead world of Lordran first, then it's the inhabitants within it, always the obstacle between you and progressing further. Make no mistake, there will come a point, just like I had experienced, where Dark Souls just breaks you. But if you let it, you're willing to learn. To show patience? It rebuilds you. You're smarter as you go into it. More aware, your resolve getting ever stronger just so you can see what's in the next area ahead. What other challenges lay in wait? Cruel and unforgiving it might be, but Dark Souls is anything but heartless or even, soulless.
The most astonishing thing about Dark Souls is the world and level design. The seamless way you can navigate through the map (with zero loading times), taking multiple routes that involve seemingly improbably jumps that were clearly designed to be possible, curling back on yourself and approaching the same area from a different angle, suddenly surprised that you can look down and see where you have come from. Or later in the game, descending or ascending, scannning the horizon and seeing a glimpse of architecture that suddenly puts your location in perspective. It's incredible and intricate and so easy to miss.
Then there's the way the environment itself tells the story, rather than any exposition or dialogue. The flooded city left to rot, filled with piles of bones from desperate people trying to escape, lying forgotten and untouched below the town built on top of it. The giant, malformed brother protecting the corpse of his sister, amidst the flaming demon pits that their folly created. You found some hidden chests in the Firelink Shrine? Think about what was in them. Think about who hid them there. There's an answer, if you can make the connections. There's always an answer, in Dark Souls. You just have to ask the right questions. Observe the right things and have enough patience to grasp what it's telling you.
Dark Souls is a unique game, one that perhaps shouldn't exist as games are getting increasingly accessible with huge arrows telling you where to go or scaled back difficulty. For those couple of months last year, I obsessed over it in a way I've rarely done over a game. Only Metroid Prime, perhaps my favourite game of all time, has had the same effect and Dark Souls is right up there. Easily one of the best games this generation and to me, one of the best games ever made.
Without wanting to get too poetic about it, I love that the core concept of the game, an undead character coming back again and again to progress further, speaks towards the idea that no matter how dark or oppressive things become, there's always something deep down inside that just makes you want to keep going.