So I tried out that Destiny beta over the weekend. I've mixed thoughts. I think it looks great, I really enjoy the shooting, the multiplayer seems fun and I do enjoy the meta game of levelling up my character learning new abilities and acquiring new loot.
But some things have been eating away at me. For one I don't care about the story. Hearing Peter Dinklage as a disembodied voice telling me stuff like 'You must stop the Fallen and the Hive from letting their Vanguards hack the Cosmodrome!' is just enough to make me roll my eyes. It doesn't help that there's few characters to interact with and those you can are covered behind masks. It has the notion of a grand space opera but it feels emotionless and lifeless and not giving me any reason to care.
Speaking of lifeless, the environments themselves are pretty empty. To me, there's not much point to creating such large areas if there's nothing to really do in them. During the beta I found several empty buildings and caves. You know what was in them? Nothing. Occasionaly there would be chests which gave pitiful amounts of money and it's not worth it. But it got me thinking about that part of it, as some of my favourite video games of all time are set in desolate environments (Metroid Prime, Dark Souls etc), so how come those were so effective?
And I realised that part of it was being able to find things in the environment which told or suggested it's own story. In Dishonored for example, my search around the environment lead me into a house which was blockaded, but had a n try I could climb up to. I got inside and went in the building to find a female corpse sitting on the chair, and bodybags against the wall. I found a diary entry from the woman, describing how she witnessed her husband dying from the plague, being quarantined and getting no support from the government in medical aid. The husband died, the family couldn't even move the corpse out of the house and then she saw her children getting sick first before she did, writing of the struggles of being unable to care for her kids as her own health deteriorated, watching them die too before eventually succumbing to her own death. Now that is a deeply impactful story that I can remember so clearly now and added a greater context to the world (as well as benefit me in gameplay with some items in the house).
Destiny doesn't seem to have anything like that. I'd like it if in Destiny I found a crashed ship and I was able to go through the ruins and find out how the ship crashed before maybe finding some beneficial item in the captain's quarters. Even the hub world, where you interact with other players, feels lifeless. Throw in something to visit and engage in beside from vendors. Like a shooting gallery to test out your new weapon with. Mini games with other players. I think it would be pretty fucking sick to go all Star Wars Episode 1 and have pod racing (Destiny does have mounts if you're wondering) with other players to race against. Something to make exploring worthwhile. I have a few other issues with Destiny (repetitive mission design, some enemies feel like bullet sponges, some imbalanced multiplayer issues) but I feel I'm maybe being a bit too harsh on what is a Beta. It has a lot of promise and I like what I've played, but I'm not sure if there's enough there to warrant a Day One purchase from me, unfortunately.