Well since no one has responded I thought I might as well post all of the info I have into this forum. Give some feedback people:
World wise, I had an idea about a mirror world where you would enter a reflective surface and end up in another realm with an elemental theme like a snowy forest for ice users and a volcanic wasteland for fire users. The elements would be fire, water, earth, wind, ice, lightning, wood/nature, sound, light, and darkness. It would be one world but different territories for each element.
Each rider would be bonded to a spirit animal like in Ryuuki, and the animals could also be split up in different species like African Elephant and Indian Elephant. These animals can take the form of a vehicle for real or mirror world transportation, and a real world animal form. For spirit animals that don't have a real world counterpart like dragons and unicorns they turn into a creature it would closely resemble. Their normal form (which would be larger and a unnatural form for the animal) would be only used when thy have to use their full power.
Each rider would also have a power unique to them like fire breath or hypnosis. These powers can be used in or out of the suit. These powers can be copied by the victor of a Rider vs. Rider battle. It can be more than 1v1 matches. Losers of these fights DO NOT DIE unless the buckle of the belt is destroyed. When you lose the match your body is destroyed momentarily and the flames surround the winner. The flames enter the victor's suit and they glow, proving the power has been copied. The winner then thrust out their hands forwards out of instinct and the glow flies out, reassembling the loser out of their suit, knocking them out. At most 3 powers can be used at the same time.
Forms: The riders have 4 forms: normal(no suit but the belt appears like in Kuuga), rider form, Were form(the spirit enters the rider suit like a gas and turns the rider into a half man - half animal with different clothing), and Master form(the spirit bonds with the rider, the rider's body changes into light, and the rider's clothing changes into something that covers all the skin). There are other possible forms that are temporary, curses, come from items or other rider powers, or could be helpful or harmful.
Power Levels: Each Rider will have a power level indicated by the number of active lights on their belt. Your level will raise after every 2 wins. The maximum level someone can be is 12. At levels 6 and 12 you can access the Were and Master forms respectively. There is no leveling down unless you are infected with certain curses. These "de-leveling" only last until the curse is broken.
Weapons: All Riders will naturally have 1 weapon with 2 forms. The second form will be a different or enhanced form of the original weapon. For example: Stage one - a battle Sythe with red flame for a blade. Stage two - a scythe in the shape of a skull with a connected spine and green flame for a blade. The basic concept is that the weapon is still a scythe. Stage 2 is always more powerful than Stage one. Stage 2 is usable at level 6 and up.
Originally Posted by ZroSentai
I would totally be down with the RPG if the animal/elemental concept were used, though I've never really been in a forum RPG before. And a question about the darkness element. Can it be blended with other elements? Cause if so, I call the Dark/Fire Rider
To answer said question I have thought about blending elements many times and have come up with something satisfactory to me: Everyone has an elemental trait to them that the spirit is attracted to, but 1 out of every million person has ether one of two things about them: 1. They have two elemental traits, or 2. They're a blank slate when it comes to traits.
Someone with 2 traits will attract spirits from different fields. These spirits will fuse into one. If the spirits are different animals they will take on the physical traits of both. Blank Slates are the most dangerous. They have no elemental trait at all. Spirits are attracted to them when they are in a state of intense rage. When more than 2 spirits join with a human both the human and the spirits become mentally unstable. The most spirits a human body can stand is 4 before the body is damaged (Not including the Unity rider power which shall be explained in a later post.) When it comes to fighting in territories both kinds will be the most likely to have the advantage.
^I really plan on changing this part.Belts: In my story the Rider belts were all designed to look alike with the design being, well a blatant rip-off of Kuuga's, including the way it appears on a person, but with a couple of changes: a removable lens to filter your power properly and 12 lights to show your level. For the purpose of this RPG the belt's looks are all up to you guys but you MUST keep the 12 lights on the belt and the removable lens.
Legendary Weapons: These are weapons that were owned by Level 12 riders who had the strongest type of bond with their spirits. When the riders die, their partner become so devastated that they take the weapon to a hiding place and sleep within the weapon. When found the weapon will remain in it's Stage 1 mode until a Level 12 using said weapon feeds a large amount of their power to said weapon. Doing so will also awaken the sleeping spirit beast inside and the Rider will use the Master form of the previous owner. When this happens the weapon's spirit will help you and your spirit in battle. These weapons are hidden in the real world and in the zones in plain sight and in secret places.
Names: Names have a tradition of being long, incorporating their animal and element. The monikers the riders normally use are shortened versions. For example, here is my rider's name. His element is Ice and his animal is a gray wolf:
Full Name: Gray Wolf of the Arctic Plains
Common Name: Kamen Rider Gray Wolf
Powers: Here is a list of some powers I thought of...
Telepathy
Telekinesis
Weather Manipulation
Elemental Control (Note: One element per rider until they win a different elemental control power in a fight)
Flight
Winged Flight
Energy Wings with projectile feathers
Multiplication
Wolf Pack: A move that let's you make only 5 copies of yourself that, when they rejoin you, will boost your power for 3 sec.
Molecular Disintegration: A telekinetic shot that is as round as a baseball but as deep as a black & white notebook.
Speed
Strength
Invisibility
Shape Shifting
Healing
Fire Breath
Ice Breath
Ice Slide
Immortality
Death's Claw
Infinite Eye
Unity: A power that changes the form of the rider. It shuts down your suit and changes your belt to have an extra 5 small pockets. You place 1 focusing lens in each pocket. They must be from different elements. Once done, re-transform and you'll be in an new armor with 10 times the power. There is a time limit of 15 minutes until you are changed back into your rider form.
There are also different factions in this story:
The Children of Apollo: They are an aristocrat like group filled with only light elementals. They're a society that closely resembles the systems in Greece and Rome. A mainly arrogant yet honest people, you can never be sure who's side they currently are on. They primarily live in the light realm in a city designed with Greek architecture as the basis with the light realm temple as it's center. It is lead by an Emperor who is chosen by a trail of combat with the previous one. The Emperor to be must win with wisdom, power, and courage.
The Zodiac: This group is comprised of people who have bonded with animals of both the Chinese and the European Zodiac. Think of it as an exclusive club: if you're not bonded to an animal on any zodiac you can not join. They're mostly a good natured spiritual people who prefer to use (not rely on) astrology and horoscopes in their daily lives and use their knowledge of it to unnerve their enemies in combat, predicting their moves. If the element they possess corresponds with their element, then they are trained to enhance if making these riders members of an elite fighting force. The Zodiac are ruled by a group of 3 elected elders who have studied all forms of astrology and zodiac.
The Daystar Corporation: Created in the year 1920 by a 53 year old world traveler by the name of David Star. Unwittingly winning the power of Immortality, David has run his company to this very day in the shadows using false names and the power of Transformation he won in 1924. The company has many purposes in the public eye, but it's true function is to train Riders in the use of their powers and abilities to better fight their true enemies known as The Kingdom of the Nightside. The school/training facility is the Ice Realm temple, which uses both modern Earth and alien/Rider tech to train Riders, defend civilians, and to defeat the Nightside... using any means necessary.
Team Japan (I haven't settled on a name yet.): Made and run by one of the best Wind Riders of our time, 48 year old Kaido Takahashi (father of Morning Musume singer Ai Takahashi) leads his small team with the same purpose as the Daystars, to see the end of the Nightside. Both sides are always willing to help each other out.
Now once again I need some help with a few things. The things I need help with are...
First: I would like to know what names would you guys choose for yourselves.
Second: I want to add more powers to this list but I can't come up with any more. Make one that you would like to use for yourself
and Third: I would like a name for Team Japan. Any suggestions would be nice.