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Author Topic: Terraria  (Read 7947 times)

Offline Stryfe

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« on: July 29, 2011, 04:54:57 PM »

Quote from: wiki.en
Terraria is an action-adventure/RPG indie game released by independent game studio Re-Logic. The game features exploration, crafting, building structures and combat with a variety of creatures.

Terraria's a cool 2d digging/building/fighting game, a bit of a cross between Minecraft and sidescrolling action games like Metroid and Castlevania. It's currently sold for 10e/$ in Steam. It's constantly being updated as well, there's been a ton of content additions and gameplay mechanic changes within just a few months. All for free, of course.

New players should check out and at least watch the tutorial vids. The game may seem daunting at first but practice makes perfect.  :theking

We now have a a Jphip Terraria server!

PM me or ask around the IRC for details.

Join in on the fun!

Think it would be nice if veteran Terraria players would join with fresh characters to keep it exciting for the new players. :P
« Last Edit: August 19, 2011, 02:36:17 PM by Stryfe »

Offline Stryfe

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Re: Terraria
« Reply #1 on: July 29, 2011, 04:59:07 PM »
Patch 1.0.6 is the next update and it's due pretty soon I reckon. From the wiki:


Patch 1.0.6

Patch 1.0.6 is currently scheduled to be released during August, but this release date might not be accurate.

The version was originally going to be called 1.1 as it was such a game changing update, but the idea was dismissed as the developers wanted 1.1 to be a more major game content update, similar to an MMO expansion.

New Additions and Changes

  • Inventory/GUI improvements:
    • Colored inventory boxes.
    • Loot All and Quick Stack Chest functions.
    • Trash Can which allows you to retrieve the last item thrown away.
    • Items picked up will be placed in the bottom right corner of the inventory first.
    • Lock button which prevents the hotbar from being altered.
    • Four new inventory slots for ammo.
    • Exact health value will be shown above the health bar.
    • All mana items will be blue instead of purple.
    • Health gain text will be green.
    • Right-clicking equippable items will equip them.
    • Shift-clicking items will vendor them (if trading with an NPC) or will otherwise trash them.
    • Ammo consuming weapons placed in the hotbar will now display how much ammo there is remaining.
    • The seven most recently connected servers will now be displayed in the Multiplayer menu.
    • It is no longer possible to drop items through the spaces between boxes in the inventory.

  • Grapple hotkey added.
  • New sounds on some currently quiet enemies/events.
  • Magic and mana system overhauled.
    • The rate of mana regeneration is based on a percentage of your maximum mana.
    • Regeneration rate further varies depending on your current mana (less = slower).
    • Mana regeneration bonuses have been converted to maximum mana bonuses.

  • Healing potion effectiveness reduced and cooldown increased (Potion Sickness debuff which lasts 60 seconds).
  • Life now regenerates automatically. The longer it's been since you've been hit, the faster it regenerates.
  • Damage given and received has a 15% variance. There is also a 4% chance of a critical hit which deals 100% extra damage (player to enemy only).
  • New hairstyles.
  • New dungeon content:
    • Spinning spike-ball trap.
    • Locked Chests which require Keys to open.
    • Increased Spike spawn during world generation.

  • New Night's Edge and Dark Lance sprites.
  • Items sold to NPCs can be bought back for the selling price.
  • Addition and removal of background tiles have now been sped up, as well as 1 tile hole being automatically filled up.
  • New status ailments which provide negative effects to both the player and NPCs:
    • Poisoned
    • On Fire!
    • Cursed
    • Darkness

  • Jungle Armor stats altered:
    • Increases maximum mana
    • increases magic critical strike chance
    • Set bonus: 16% mana usage

  • Necro Armor stats altered:
    • Increases ranged damage
    • Set bonus: 20% chance not to consume ammo
    • Improved flail mechanics.

  • Different weapons will have different damage types. Eventually in later updates, certain damage types may be more/less effective against certain enemies.
  • Cacti no longer cause knock-back.
  • Thorny Bushes will now be destroyed after touching them.
  • The Band of Starpower now adds 20 maximum mana instead of speeding up mana regeneration.
  • Lava Slimes will no longer burst into a pool of lava when killed.
  • Hardcore Mode will now delete the character upon death.
  • New Medium-core Mode which sits between normal mode and Hardcore Mode.
  • Flaming Arrows now cause an On Fire! status ailment upon impact.
  • On-screen item pickup text can now be toggled.
  • Cacti will no longer destroy blocks.

Bug Fixes

  • Eater of Worlds will be listed as "flees" when the player exits The Corruption instead of being listed as "defeated".
  • Night Owl Potion will gain its intended purpose.
  • Rejuvenation potions will work with the Quick Heal and Quick Mana functions.
  • Dungeons will no longer spawn in the ocean.
  • NPCs who are far from home will no longer "flip out".

Future Changes

These planned changes have been announced as possibilities in future updates, but won't feature in the next version.

New Additions and Changes

  • More Floating Islands content.
  • Return of Cobalt Armor.
  • More furniture for builders to work with.
    • sitting on the ground, from left to right:
      • Urn/Ornate Vase
      • Skull Candle
      • Bookcase
      • Candelabra (on top of bookcase)
      • Weather Vane
      • Telescope
      • Barrel (?)
      • Trash Can
      • Safe
      • Bath
      • Armor Stand (?)
      • Wooden Stand
      • Cauldron
      • Throne
      • Lamp-post
      • Grandfather Clock
      • Piano/Organ
      • Dresser (with a pink potion on top)
      • Wardrobe
      • Torch Stand
      • Bench

    • on the background wall/ceiling, from left to right:
      • Fishing Kit (?)
      • Window
      • Curtained Window
      • Bell
      • Small Painting
      • Lantern
      • Clock (?)
      • Mirror (between dresser and wardrobe)
      • Red Banner
      • Yellow Banner
      • Green Banner
      • Blue Banner
      • Large/Ornate Painting

  • Pure PvP servers with team based objectives, including newly generated worlds with an automatically created tower on each side of the map, with players fighting each other on a CTF game mode.
  • Adding sloped/inclined tiles to make the world smoother.
  • New harder world types:
    • Alienplanets
    • alternate dimensions
    • evil worlds

  • Enemy factions that will move into your world, and build their own city.
  • More events:
    • volcanoes
    • earthquakes
    • more/improved invasions

  • Weather:
    • seasons
    • snow
    • floods

  • Farming and stamina system that gives a bonus to player stats.
  • Separate cooldowns for edibles.
  • Mechanics for making traps and devices.
  • Implementation of Steam features.
  • Multiplayer improvements.
  • NPCs which can give quests to provide more content.
  • New items:
    • Reinforced Door
    • Stone Door
    • Portcullis
    • Campfire
    • Flag
    • Fishing Pole

  • Background vistas which will provide a backdrop in different areas of the map.
  • Bushes to provide more flora to the world.
  • Stalagmites and stalactites in caves.
  • Modding support
« Last Edit: August 02, 2011, 12:36:39 AM by Stryfe »

Offline shirenuファクトリー

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Re: Terraria
« Reply #2 on: July 29, 2011, 05:36:26 PM »
I'm there like the proper noob that I am ROFL T_T
LJ★  ~Rest in Peace marimari, Jabronisaur, ChrNo & Fushigidane

Offline zoolander

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Re: Terraria
« Reply #3 on: July 30, 2011, 08:31:15 AM »
I stopped in with a new character and looked around for a bit . Naturally I died many times. Did find a couple goodies that were missed. :grin:

Offline Amplifier

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Re: Terraria
« Reply #4 on: July 31, 2011, 11:33:52 PM »
This game is evil.

Harpies :hump:

Offline Stryfe

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Re: Terraria
« Reply #5 on: August 02, 2011, 12:47:45 AM »
Added the upcoming patch notes to the second post. Best viewed on the wiki page, though. Some shit from dev blogs and tweets:

A pic from a dev post, illustrating how fun inventory management is. Seriously though, quick stack and the trashcan icon sure are welcome changes.

There's been progress since that, though, but this pic is kinda tiny. You can see the new ammo slots, more colours, numbered hotkeys and the lock hotkey button.

Pics of new hairstyles from a tweet...

New housing items that are coming up, apparently not yet in the next update though.

Offline xerony

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Re: Terraria
« Reply #6 on: August 03, 2011, 01:50:26 PM »
Keep up the good stuff stryfe!

jphip server is starting to look like a boss  O0

Offline Stryfe

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Re: Terraria
« Reply #7 on: August 04, 2011, 03:39:04 AM »

Terraria 1.0.6, most likely dropping early next week!
Most of the new furniture will now be in 1.0.6! And there's Beer too! Coming early next week.

Offline Stryfe

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Re: Terraria
« Reply #8 on: August 09, 2011, 12:14:33 AM »

For those of you who are curious we are in the EST timezone. So Tomorrows patch will be out 19 hours to 28 hours from now.
So, just saying... In 1.0.6, Ash and Mud no longer fall due to gravity when placed or dug.

Almost there!

Offline Stryfe

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Re: Terraria
« Reply #9 on: August 09, 2011, 08:03:33 PM »
It's here!

As I feared, the new version isn't compatible with our current server, so we might have to start over once the mod people get stuff updated.

Stay tuned for more information.


1.0.6 Changelog


NPC Additions
  • New Enemy : Spike Ball (An Immortal Enemy.)
  • New Enemy : Blazing Wheel (An Immortal Enemy.)
  • New Enemy : Dungeon Slime (Contains Golden Keys)
  • New Enemy : Goblin Scout

NPC Changes
  • Hornets in the Underground Jungle now shoot stingers. These stingers have a 1 in 3 chance of poisoning their target for 10 seconds.
  • Cursed Skulls now now have a chance to apply the Cursed debuff.
  • Bats, Harpy and Demon AI has been improved to prevent wall hugging.
  • Slimes when in water will now turn around when they have no where to go.
  • Man Eaters and Snatchers now have less HP, and are drawn above tiles rather than behind.
  • Lava Slimes no longer spawn lava when killed.
  • Meteor Heads now move much slower but do a lot more damage.
  • Bone Serpents now have a new death sound, and their hit-box has been re-calibrated.
  • NPC’s furniture requirements have changed to work with new items.NPCs now requires one "comfort object" (Chair, Throne, Bench, Bed, Toilet) and one "flat surface furniture" (Table, Dresser, Workbench, Tub, Bookcase) for a room to be complete before they will make it their home.
  • Thorns are now destroyed after you touch them and receive damage.

NPC Bug Fixes
  • EoW is no longer "defeated" when he flees.
  • Npcs that are far from home and try to turn to return home will no longer twitch left and right when stuck.
  • Hornets are correctly now unable to enter water.
  • Vultures should no longer ‘float’ if the sand they are perched on falls from beneath them.


Item Additions
  • New Item : Shadow Key
  • New Item : Golden Key
  • New Item : Shadow Chest (These require the Shadow Key)
  • New Item : Obsidian Background Walls
  • New item : Mud Background Walls
  • New Item : Jungle Spore (Replaces Jungle Rose in former crafting uses.)
  • New Item : Tattered Cloth
  • New Item : Battle Standard (Allows for manual starting of the Goblin Invasion)
  • New Item : Piano
  • New Item : Loom (Crafting Station, Now required for crafting most clothes from silk.)
  • New Item : Bench
  • New item : Dresser
  • New Item : Bathtub
  • New Item : Red Banner
  • New Item : Green Banner
  • New Item : Blue Banner
  • New Item : Yellow Banner
  • New Item : Lamp Post
  • New Item : Tiki Torch
  • New Item : Barrel
  • New Item : Chinese Lantern
  • New Item : Cooking Pot
  • New Item : Safe (A separate private storage from the Piggy Bank.)
  • New Item : Skull Lantern
  • New Item : Trash Can
  • New Item : Candelabra
  • New Item : Pink Jar
  • New Item : Mug
  • New Item : Beer Keg
  • New Item : Beer
  • New Item : Bookcase
  • New Item : Throne
  • New Item : Bowl
  • New Item : Bowl of Soup
  • New Item : Toilet
  • New Item : Grandfather Clock
  • New Item : Statue

Item Changes
  • Wooden Tables, Doors and Workbenches now have improved looking graphics.
  • Glow sticks price reduced. And are now a bit brighter.
  • Coins now leave a sparkle trail while moving.
  • Jungle Rose is now a rarer drop and no longer used to craft.
  • Grappling Hooks can no longer be spam shot, you must now wait until your previous shot lands or returns before you can throw another.
  • Suspicious Looking Eyes will now sometimes be found in chests.
  • Flamelash, Sunfury, and Flower of Fire are no longer dropped, they are now found in shadow chests in the underworld.
  • Ash and Mud no longer fall due to gravity.
  • Hellstone no longer produces light and is more rare.
  • Hellstone now spawns lava when it is mined, but only in the underworld.
  • Cacti no longer cause knock-back making running through a desert less of a hassle.
  • Potions now offer less HP on use, and their cool-down is now a minute.
  • Placing background walls is more simple, as 1 block holes are automatically filled in.
  • Flails now have a different mechanic. You can ‘spin’ them by pressing left and right fast over and over after they have been thrown while holding down the mouse button.
  • ALL placed background walls are now considered ‘house walls’. (Yes even Dirt and Dungeon walls.)
  • Two of the same type of accessories may no longer be equipped at once.
  • Fish Bowl’s recipe has been changed to require Bottled Water, rather than just an empty Bottle.
  • Armors are now more ‘Class Type’ specific and their stats have been set accordingly.
    • Meteor Armor - Buffs Magic Damage and Set Bonus : Space Gun 0 Mana Cost.
    • Molten Armor - Set Bonus : Melee Damage
    • Shadow Armor - Buffs Melee Attack Speed and Set Bonus : Movement Speed.
    • Necro Armor - Buffs ranged damage and Set Bonus : Reduces Ammo Consumption.
    • Jungle Armor - Buffs Max Mana, Magic Crit Chance and Set Bonus : Reduced Mana Usage.
  • Several Magic Items and Weapons have been rebalanced. Including but not limited to...
    • Fire of Flower now does more damage, and costs more mana.
    • Band of Star Power now adds 20 mana to your maximum, and no longer adds mana regeneration.
    • Orb of Light now moves slower and is now listed as a buff that you can remove if you so desire and also know its remaining duration.
    • Magic missile is now quicker and is ‘launched’ when you release the mouse button, rather than disappearing.
    • Flamelash is ‘launched’ when you release the mouse button, rather than disappearing.
    • Meteor Armor and Molten Armors no longer glow.
    • Starfury now does a bit more damage, requires more mana, and now works underground. If a star is spawned inside a wall, it will be able to travel until it reaches open space and then becomes ‘solid’ colliding with the next wall it hits.
    • The Mini-shark now has a 33% chance that shooting the weapon will not take ammo. So it does not consume as much ammo to use.
    • Flintlock Pistols and Muskets are now a bit stronger.

Item Bug Fixes
  • Bottled water can no longer be crafted by standing near lava.
  • Night Owl Potion now works correctly.
  • Piggy Banks should no longer float when the ground beneath the table it is on is removed from beneath them.
  • Melee speed increase items are now calculated correctly.
  • Cacti no longer destroy blocks as they grow.

---Game Interface---

  • There is now an option to disable pickup text.
  • New Hot-key for grappling hooks. (Defaults to E)
  • Hot-bar Slots now show their Hot-key number.
  • The Mana Bar is now Blue, and text for gaining health is now green.
  • Interface Boxes are now colored differently. Inventory is Blue, Equip is Green, Craft is Purple, Shops are Brown, Piggy Banks and Safes are Pink.
  • Hot-keys for Mana and Healing Potions now work correctly with Rejuvenation potions.
  • Right clicking on an accessory or a piece of armor in your inventory will auto-equip it.
  • Newly obtained items will now be placed starting in the bottom right of your inventory rather than the previous top left.
  • There is now a Trash Can slot in the inventory. Placing an item here will destroy it. However the item will be saved in memory until another item is destroyed, allowing you to retrieve it if you wish. Holding Shift and Clicking and Item will move it to your trashcan.
  • When at a chest or piggy bank, there is now an option to loot all. This will take all items inside the chest/bank if there is room, If not it will take all items starting from top left. There is also a Quick Stack option for the reverse effect. If the chest you are viewing has items stored in it that you are also carrying, this option will stack those items into the chest combining stored and carried stacks.
  • When at a chest or piggy bank, there is now an option to Deposit all. This will take all items not in your hot bars and starting from the bottom right slot, place each item that will fit into the chest or bank. It will stop when space runs out.
  • It is no longer possible to drop items through the spaces between boxes in the inventory
  • Some Tools now give you an idea in their tool-tip of what they can mine. Example - "Can mine Meteorite".
  • There are now four ammo slots. Ammo may be placed here to de-clutter your inventory. Weapons will take ammo from these slots first, and will then take from any in the inventory after they are empty.
  • Hot-Bar slots that have a ranged weapon on them will show the current used ammo count on them.
  • There is now a toggle in your inventory, that when clicked, will LOCK your hot-bar and not allow you to change your currently used hot-bar item by clicking it with the mouse, only the 1 - 9 hot -keys and mouse-wheel will scroll them at that point.
  • Hotkeys can now be used to change selected item when the inventory is open.
  • Shops now sell items back to you. Holding Shift and Clicking and Item while at a shop will quick-sell it.
  • You can now quickly clear and cancel your chat message by hitting escape.


  • New Feature : Critical Hits. There is now a small chance you will do more damage to an enemy
  • New Feature : Damage Types. Damage is now separated into Melee, Ranged and Magic damages. These will be used going forward for a few different systems, such as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip so you know what will be effected by what buff.
  • Players now heal automatically when ‘not in combat’. You are flagged as in combat when you are damaged by anything. The longer you have spent after getting hurt will increase your hp regen speed slightly.
  • Mana now recharges on its own when you are not casting. Slowly if you are moving, and fast if you stand still.

Character Creation
  • Added 19 new hairstyles.
  • There is now an option for ‘Male/Female’, this is used to change the characters voice. This way, any hairstyle can be used for either gender.
  • When choosing your hairstyle, you may now right click to cycle through the hair selections backwards.
  • There are now 3 difficulty modes that are set when creating a character.
    • Softcore - Drop coins on death, keep max hp and mana values.
    • Mediumcore - Drop all items on death, keep max hp and mana values.
    • Hardcore - Drops all Items and deletes your character on death, requiring you to start a new character. On death you will become a ghost that can not interact with the world until you log out.

Game Text
  • Corrected some spelling errors and also the placement of ‘%’ in some potion tool-tips.
  • Added several new randomized game 'subtitle captions'.
  • ‘Misc’ in Character Creation color selection, has been renamed "Shoes".

Music and Sound
  • New Music : Corruption.
  • There are new sounds for the following actions/events
    • Talking to an NPC
    • Mana Becoming Full (also shows a purple sparkle on player)
    • Using Water Bolt, Flamelash, and Flower of Fire
    • Starting to Drow
    • Some sounds have a randomizing pitch change (like sword swinging), to make them have more variance.

  • Optimized "Finding Tile Frames", so worlds should load faster

---World Gen---

  • More Gems spawn in the jungle.
  • Hell Houses now spawn differently. A worlds Hell Houses can rarely spawn as all obsidian, and they can now get really tall.
  • Underground Jungles now have a Mud Background
  • Dungeons should no longer spawn in the ocean.
  • Deserts now spawn slightly further away from spawn.
  • Dungeons now spawn with more spikes and less lighting.
  • Underworld Ash is now filled with more lava pockets, making mining Hellstone more of a challenge.
  • Some items no longer spawn in Dungeon, these were meant for non-dungeon areas.

Offline Stryfe

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Re: Terraria
« Reply #10 on: August 18, 2011, 04:41:19 AM »
New patch, mostly bugfixes.

-- Changelog

Bug Fixes
  • Fixed a bug that would cause chests to contain stacks of empty items.
  • The crafting list now correctly updates after using the container loot buttons.
  • The direction bathtubs face when placed is now correctly sent to the server. This prevents bathtub duplication issues.
  • Smashing Obsidian Walls no longer gives Obsidian Ore.
  • Walls that are automatically placed to fill small gaps are now correctly taken from the player’s inventory.
  • Fixed a bug that causes Green Slimes to get stuck in the ground and start sinking.
  • Player ghosts no longer move when typing.
  • Fixed a bug that would cause mana to sometimes not regenerate when the player has 0 mana.
  • Slimes no longer chase the player in water when they are not in aggressive mode.
  • Lesser Restoration Potions and Restoration Potions now only heal for 50/100 life and 50/100 mana.
  • Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
  • Changed the way the value of stacked items is rounded to fix selling/buyback inconsistencies.
  • Some items can now be placed in lava, this includes clay pots and fire blossom seeds.
  • Fixed a bug that would cause shadow orbs to me smashed during world generation. This was causing meteors to start spawning before the player is at the appropriate gear level.
  • Generated dirt walls now correctly blend with player placed dirt walls. Player placed dirt walls now have new graphics to differ from generated walls.
  • Boomerangs now reset correctly when you use your magic mirror if they are still flying.
  • Mediumcore characters now correctly drop ammo on death.
  • “Misc” has been reworded to say “Shoes” on the shoes color settings screen.

Item Addition
  • Added the Sawmill which replaces the Workbench for “advanced” wood crafting. The Workbench is now designated for “basic” wood crafting.

Offline Stryfe

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Re: Terraria
« Reply #11 on: August 19, 2011, 02:35:34 PM »
Jphip server is now updated and back in business.

Offline Hart

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Re: Terraria
« Reply #12 on: August 20, 2011, 07:28:25 AM »
Wait, we now have a terraria server? When the hell did this happen?

Goodbye 1st created world.

* Hart  deletes 'Test World'

Offline Slack

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Re: Terraria
« Reply #13 on: August 20, 2011, 09:51:06 AM »
Awesome. I was worried that we'd never get to recover all the crazy amounts of resources we have on the server.
( ・e・) :heart: marimari  ● 川o・-・) :heart: Jabronisaur :heart: (・o_・`川 ● ノノl∂_∂'ル :heart: ChrNo ● Never Forget.

Offline Amplifier

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Re: Terraria
« Reply #14 on: November 26, 2011, 12:35:01 AM »

New update coming December 1st, 2011.

Offline shirenuファクトリー

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Re: Terraria
« Reply #15 on: November 26, 2011, 09:37:24 AM »
Holy shit that wall of a monster, nightmares forever
LJ★  ~Rest in Peace marimari, Jabronisaur, ChrNo & Fushigidane

Offline xerony

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Re: Terraria
« Reply #16 on: December 30, 2011, 07:26:02 PM »
1.1 update has lots of new stuffs!!! New armorsets, better weapons, harder bosses, etc!  :cow:

1.1 Changelog


    • There are thirty-six new monsters!
    • The underworld has a new master, the Wall of Flesh. Defeating him will unlock new challenges for your world.
    • There are three harder versions of the older bosses.
    • There are now three new friendly NPC’s that can be rescued after specific conditions are met.
    • The Dryad will now tell you the percentage of Corruption vs. Hallow in the world.

        New NPCs will spawn in their homes underground, instead of on the surface.
        Worms will no longer spawn when near a friendly NPC.
        Underground towns will now reduce, and eventually stop, enemy spawning.

    • Made several small changes to allow for better underground cities.


    • Added thirty-nine statues that are scattered around the world. Some of them do special things when activated with mechanics!
    • Star Cannon : Shoots faster.
    • Sandgun : Sand shot from it does more damage, and it shoots faster.
    • Blowpipe : Now listed as ranged.
    • Goblins no longer drop rocket boots during an invasion. Instead they are sold by a new NPC that can be rescued underground after the player has defeated the Goblin Army.
    • Boomerang type weapons are listed as melee.
    • Added four new armor sets. Each set has different helms that give bonuses to melee, ranged, or magic, respectively.
    • There are twenty-one new accessories.
    • Weapons and accessories can now have random conditions that modify their stats. These conditions can be changed for a price by visiting a new NPC.
    • The crafting requirements for Molten and Jungle gear have been reduced.
    • Some accessories can now be combined at a Tinkerer’s Workshop.
    • Colored Torches can now be crafted out of Gems and Torches.
    • Added Mannequins that are crafted out of wood. Place armor on them for decoration/storage.
    • Added the Wrench to place wires.
    • Added Wire Cutters to remove wires.
    • Added Pressure Plates, Switches, and Timers to activate devices.
    • Added Music Boxes that record and play in-game music.
    • Added Pumps to transport liquids.
    • Added loads of other new items and weapons waiting to be found!
    • Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?

    Lighting / Display

    • Terraria now has smooth, colored lighting! You can toggle between the four lighting modes: Color, White, • Retro, and Trippy in the Options Menu or by pressing F9.
    • Made several lighting and display optimizations to increase game performance.
    • Added automatic graphic quality adjustment based on the game’s frame rate. This setting can be toggled • in the Options Menu.


    • Fixed a problem with item syncing for newly connected players.
    • Fixed a bug that caused graphical issues for player’s using automatic weapons.
    • Added a limit to how often the server can broadcast NPC update packets. This prevents NPC’s from trying to update every cycle which would cause massive amounts of lag.
    • Reduced the amount of data needed to transmit tiles down to 25%.
    • The server now only broadcasts tile data to the players who need it.
    • The server now withholds some NPC, player, and projectile packets based on player distance from them.
    • Fixed a bug where water is consumed when a player cures Corruption with Purification Powder while standing in water.


    • Above ground tunnels may now be created during world gen.
    • Smashing Demon Altars with a special item will cause new ore to appear around the world.
    • Defeating the hell boss will now increase the difficulty of the world. Harder monsters will spawn, and the Corruption’s rate of spread will be greatly increased.
    • Defeating the hell boss will allow the Corruption to spread underground, over sand, stone, and Sunflowers, and through Jungles, destroying them if you let it!
    • There is a new biome, The Hallow, that will be created when the hell boss is defeated.
    • Removed obsolete lighting code, reducing both RAM usage and world save file sizes.
    • Added several small features to world gen.
    • Tweaked the way and amount of Underground Mushroom biome spawn.
    • Demon Torches now appear in shelters generated in the underworld.
    • Underground cabins may randomly spawn around chests.
    • Different styles of wall can now be placed next to one another without showing the background between them, allowing for more creative building.
    • When nearing the top of the world, the player will now leave the atmosphere and be less affected by gravity.
    • There are now three types of traps that are generated underground. Watch your step!
    • Cacti no longer damage players.

    Game Interface

    • Items being held by the mouse will now be used by left clicking. This allows the player to place objects without putting them on the hotbar. Right clicking will now drop the item.
    • Placing objects on grass will now destroy the grass.
    • The crafting menu now scales to fit the size of the screen.
    • When the inventory is open, the number of the selected item in the hotbar will appear in green.
    • There is a new NPC housing interface that can be used to assign living areas to NPC’s. This interface will also tell you if a room is missing any requirements.


    • There is a new music track for The Hallow biome.
    • Underground Corruption has its own music track.
    • Underground Hallow has its own music track.
    • There are two new boss music tracks.
    • Greatly reduced world save file sizes.
    • Decreased tile frame detection time by 15%.
    • Your trash can is now emptied when you die.
    • Added an auto select hotkey that will pick a tool from the player’s inventory based on what their mouse is hovering over. This defaults to Left Shift.
    • All players will now leave behind tombstones when killed.
    • There is now a random option in the player creation menu.
    • Female players now have separate armor graphics.
    • Added a new mechanical system! Holding a mechanical item will display the wire grid to create interesting new devices.
    • There are new overworld backgrounds for each biome!

    Bug Fixes

    • Fixed a bug that would cause the server to think a player is dead if he/she reaches 1 HP without dying.
    • Fixed a bug that wouldn’t allow players to craft from the ammo slot.
    • Fixed a bug that would crash the game when player tried to draw water outside the bounds of the world.
    • Fixed a bug that would cause mana regen to ignore stat bonuses given by armor or accessories
    • Fixed a bug that would sometimes cause the game to crash when growing Underground Jungle grass.
    • Wooden Platforms no longer attach to non-solid objects.
    • Placing and removing items during the placing animation will no longer destroy the item when it is collected.
    • Fixed a bug that would cause graphical abnormalities when the lighting changes dramatically.
    • The FPS display (F10) shows the correct number.
    • Fixed a bug that swapped the lighting of players pants and head armor.
    • Fixed a problem that would cause water to settle in strange positions.
    • Fixed a problem that caused objects with transparency to appear darker than they should.

1.1.1 Changelog
Best thing about the christmas update is the "finland biome" or should I just say "snow biome"

● Reduced the amount of RAM needed to run Terraria.
● Added an option to turn backgrounds off.
● Improved the automatic game quality adjuster.
● Lighting update won’t skip as much on lower quality levels.
● Items dropped on death for hardcore and mediumcore characters will retain their conditions.
● Space Gun now has a value.
● Water Bolt can now have conditions.
● Diving Helmet now works correctly.
● Walls now correctly show behind Glass Blocks.
● You can now untie bound NPC’s with Autopause enabled.
● Mediumcore and hardcore players will drop their cursor item on death.
● Coins held on the cursor will correctly be dropped on death.
● Dryad’s Corruption and Hallow status numbers are correct.
● Wyverns are less common and will be less likely to spawn near the ground.
● Mana Flower's price has been increased.
● Fixed the shadow glitch of trippy lighting.
● Music Boxes no longer dupe when placed on platforms.
● Fixed an issue that caused stacked coins to go missing from chests during multiplayer.
● Cursed Torch item now emits light in water.
● Harpoon can now be reforged.
● Lighting will now be set to Retro instead of crashing if Terraria is unable to switch to the new lighting mode.
● Keybindings will no longer sometimes be set to "None" automatically.
● Bombs thrown by clowns will now show that the wall has been destroyed in multiplayer.
● Crystal Shards now give off light in retro and white color mode.
● Hallowed Armor only has graphical effects with the helmet.
● Players now have hair under their hats.
● Statues no longer turn into Armor Statues when they are smashed from the top.
● Clowns only throw bombs when their target is alive.

● Added Candy Cane Blocks & Walls.
● Added Green Candy Cane Blocks & Walls.
● Added Snow Blocks.
● Added Snow Bricks & Walls.
● Added Red, Green, and Blue Lights.
● Added Presents that are dropped by monsters during the holiday season.
● Added Snow Globe.
● Added Santa’s Outfit.

● Added Snowman Gangsta.
● Added Mister Stabby.
● Added Snow Balla.
● Added Santa Claus.

● Snow biomes will always be created during world gen during the holiday season. There is a 1 in 3 chance for snow biomes to be created during world gen during the rest of the year.

Offline xerony

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Re: Terraria
« Reply #17 on: December 30, 2011, 07:40:29 PM »
My house with me dressed up as santa!  :jphip:

Offline Deft-Monkey

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Re: Terraria
« Reply #18 on: January 12, 2012, 03:29:03 AM »
Does anyone still play? I'd be interested in taking the up the mantle again, just without the crazy excessive hours like I did last time. I have no need to complete the game again. I just want to have fun!!

Offline Amplifier

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Re: Terraria
« Reply #19 on: May 22, 2013, 03:13:57 PM »

Prepare your butts.

"Preview for the slopehalfblockwaterfallpaintrocketlauche­romgwhatisthatthingeater'sbone 1.2 update. Also there is a minimap. The update is far from done, we are aiming for a July release. Thank you for your patience and continued support."

JPHiP Radio (11/200 @ 128 kbs)     Now playing: Lostage - Dig