JPHiP Forum

General => Akihabara => Video Games => Topic started by: Amplifier on August 11, 2009, 08:58:55 PM

Title: The Dwarf Fortress Thread
Post by: Amplifier on August 11, 2009, 08:58:55 PM
(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/title.png)
Official Website (http://www.bay12games.com/dwarves/) | Magma Wiki (http://df.magmawiki.com/index.php/Main_Page)
Phoebus Tileset (http://dffd.wimbli.com/file.php?id=2431) | Dwarf Therapist (http://code.google.com/p/dwarftherapist/)
Dwarf Fortress File Depot (http://dffd.wimbli.com/index.php) | reddit/df (http://www.reddit.com/r/dwarffortress/)
DF Map Archive (http://mkv25.net/dfma/) | DF Stories (http://dfstories.com/)


Quote
Slaves to Armok: God of Blood Chapter II: Dwarf Fortress (Dwarf Fortress for short) is a freeware computer game by Bay 12 Games for Microsoft Windows, Linux, and Mac OS X set in a high fantasy universe that combines aspects of roguelike and city-building games.




Elves being murdered
by me~~
A wealthy, feared fortressSilly Artifacts
(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_trappedelves.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=trappedelves.png)(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_deathtrap.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=deathtrap.png)

(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_3millionvalue.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=3millionvalue.png)
(http://img87.imageshack.us/img87/1737/zalubibar.th.png) (http://img87.imageshack.us/i/zalubibar.png/)
(http://img195.imageshack.us/img195/8868/crushedelf.th.png) (http://img195.imageshack.us/i/crushedelf.png/)
(http://img87.imageshack.us/img87/300/finebarrel.th.png) (http://img87.imageshack.us/i/finebarrel.png/)
(http://img182.imageshack.us/img182/2166/gupyybone.th.png) (http://img182.imageshack.us/i/gupyybone.png/)


Video Tutorials:
http://www.youtube.com/user/captnduck#grid/user/5A3D7682BDD48FC2 (http://www.youtube.com/user/captnduck#grid/user/5A3D7682BDD48FC2)
Dwarf Fortress Video Tutorial part 04 - Mining and making beds (http://www.youtube.com/watch?v=PqcjO6I3md8#ws)



Boatmurdered:
Quote
Boatmurdered was a succession game of Dwarf Fortress on the Something Awful forums from 2007. From this spawned an epic tale, incorporating hordes of belligerent elephants, floods of biblical proportions, flaming puppies, and more. After many goblin raiders were fried with floods of lava, there was a brief period of tranquility. Then one of the last few dwarves went mad and slaughtered the others. While on fire. To be fair, he'd given plenty of warnings that he was becoming unhinged, with all of those carvings depicting dwarves on fire, elephants killing dwarves, and a carving of a carving of cheese. How many other fortresses manage to create artifact caskets?

Boatmurdered is basically one of the funniest things ever, and if it does not sell you on Dwarf Fortress, nothing will. It is entirely true, and only represents a small fraction of what can actually happen to you while you play.

Bronzemurder:

Read this as well, it's hilarious, and done in a cute infographics style.




Quote
OLD Example Fortresses: -- Place these into the "save" folder. I've worked quite long hours on these three forts.
http://www.mediafire.com/?q0ndnhznjow (http://www.mediafire.com/?q0ndnhznjow) -- <note: this fort runs slow even on my computer - the most developed & my favorite>
http://www.mediafire.com/?wtlviwnzdxw (http://www.mediafire.com/?wtlviwnzdxw) -- <region17 map - fairly advanced>
http://www.mediafire.com/?zo2ikzmkxzm (http://www.mediafire.com/?zo2ikzmkxzm) -- <skane/region7 map - rich, but lacking in construction>
Note: the example fortresses are currently old, and do not entirely represent the current game. I will update them in the future.



The Phoebus Tileset is everything you need to start playing Dwarf Fortress. You can find the hardcore ASCII version on the official website. You WILL need the Magma Wiki to get anywhere in this game, I assure you. DF is a very difficult game at the beginning, but given time, you will consider it one of the best, no doubt. Dwarf Therapist is a tool to assist you in gameplay, but is not required for play. DF Stories has many more stories about happening in DF, to go with my two examples. The DF Map Archive lets you examine many maps that other players have submitted, and you can see some rather amazing fortresses.

The most recent major release of DF added some awesome features, notably the medical profession for Dwarves, as well as revamping almost every aspect of the game. There are regular minor releases with bugfixes and tweaks.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 12, 2009, 03:08:17 AM
(http://img17.imageshack.us/img17/1867/humanskull.th.png) (http://img17.imageshack.us/i/humanskull.png/) - I want one too.

(http://img23.imageshack.us/img23/9602/turtleroast.th.png) (http://img23.imageshack.us/i/turtleroast.png/) - sounds delicious!

(http://img91.imageshack.us/img91/7031/goblindeath.th.png) (http://img91.imageshack.us/i/goblindeath.png/) - goblin got smacked down HARD

(http://img222.imageshack.us/img222/3018/flourroast.th.png) (http://img222.imageshack.us/i/flourroast.png/) - :sweatdrop:

Gotta love dem dwarves :heart:

GOGOGO
Title: Re: The Dwarf Fortress Thread
Post by: redux on August 12, 2009, 03:21:24 AM
I'm intrigued but that's about all I can say really...I have no idea what this thing is but if I rememember I'll probably give it a spin (likely to be unsuccesful) later this week.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 13, 2009, 02:33:05 AM
(http://img193.imageshack.us/img193/5641/bedroomsbefore.th.png) (http://img193.imageshack.us/i/bedroomsbefore.png/)(http://img263.imageshack.us/img263/5758/bedroomsafter.th.png) (http://img263.imageshack.us/i/bedroomsafter.png/)

A before and after of the massive bedroom complex + two gigantic dining rooms. Only took about 2 hours to plot and furnish it all.. :sweatdrop:
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 14, 2009, 08:55:55 PM
(http://img193.imageshack.us/img193/2742/bloodymess.th.png) (http://img193.imageshack.us/i/bloodymess.png/) - I let soldiers practice with silver war hammers, without giving them armor first. No copper or iron to be found! All the items are their clothes, that they've ripped off while sparring.
(http://img185.imageshack.us/img185/3175/beforedrop.th.png) (http://img185.imageshack.us/i/beforedrop.png/)(http://img197.imageshack.us/img197/4912/afterdrop.th.png) (http://img197.imageshack.us/i/afterdrop.png/) - That's a volcano. I was attempting to rig a trade depot above to, that would collapse at my command. The depot fell successfully, but the wagons just floating in the air, and I had to rescue them. Oh well.
(http://img33.imageshack.us/img33/3793/tenkeiturtleroast.th.png) (http://img33.imageshack.us/i/tenkeiturtleroast.png/) - I've named a lot of the dwarves after H!Psters. tenkei is the cook. Check out this tasty creation.
(http://img193.imageshack.us/img193/8677/ohboy.th.png) (http://img193.imageshack.us/i/ohboy.png/) - That is absolutely useless.

I'm working on a tower to be filled with lava now, to torch any possible siegers. :jerk:
Title: Re: The Dwarf Fortress Thread
Post by: tenkei on August 14, 2009, 10:04:25 PM
^that is a lot of superiorly minced turtle, mang.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 15, 2009, 02:43:23 PM
(http://img14.imageshack.us/img14/2021/magma2n.th.png) (http://img14.imageshack.us/i/magma2n.png/)(http://img36.imageshack.us/img36/3081/beforedunk.th.png) (http://img36.imageshack.us/i/beforedunk.png/) -- One is of a former pump operator that was toasted by the magma he himself pumped into his death chamber. The second is of an Elven caravan that wisely decided to use a trade depot directly above a volcano. They never bring anything useful anyway..
(http://img34.imageshack.us/img34/2716/asmorats.th.png) (http://img34.imageshack.us/i/asmorats.png/) -- GJ Asmo!
(http://img41.imageshack.us/img41/2580/shiruler.th.png) (http://img41.imageshack.us/i/shiruler.png/) -- shi, our mighty ruler.

lol, my baron burned himself on the lava from that pump operator, and now he's in bed, most likely forever. I've lined up more traps at this fortress, including another massive water reservoir. About to turn invasions on, can't wait to see this business in action.

PLAY IT - Nine out of ten Finns agree, this is the greatest game ever made!
Title: Re: The Dwarf Fortress Thread
Post by: shirenuファクトリー on August 15, 2009, 02:50:38 PM
I accept my leader position and if I must die, I will die a hero.

I will do anything and everything to lead my dwarves into victory.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 15, 2009, 10:49:48 PM
(http://img412.imageshack.us/img412/7172/fortvalue.th.png) (http://img412.imageshack.us/i/fortvalue.png/) -- hoho, all that work
(http://img30.imageshack.us/img30/37/elfdeath.th.png) (http://img30.imageshack.us/i/elfdeath.png/) -- What a nice picture. Heat-induced? More like dropped-into-a-volcano-induced, amirite?
(http://img30.imageshack.us/img30/5354/daigonggg.th.png) (http://img30.imageshack.us/i/daigonggg.png/) -- daigong is a stud a my fort

(http://img205.imageshack.us/img205/8071/tenkei.th.png) (http://img205.imageshack.us/i/tenkei.png/)(http://img412.imageshack.us/img412/2043/stryfe.th.png) (http://img412.imageshack.us/i/stryfe.png/)(http://img412.imageshack.us/img412/2990/daigong.th.png) (http://img412.imageshack.us/i/daigong.png/)(http://img30.imageshack.us/img30/3127/sevn.th.png) (http://img30.imageshack.us/i/sevn.png/)
Some personal info about some H!Psters at FortressH!P. daigong and Stryfe are romantically involved :fap
Title: Re: The Dwarf Fortress Thread
Post by: daigong on August 15, 2009, 11:35:14 PM
Some personal info about some H!Psters at FortressH!P. daigong and Stryfe are romantically involved :fap

...
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 16, 2009, 02:56:45 PM
Sorry dai, I didn't check the gender of your dwarf before naming. :bleed eyes:

(http://img32.imageshack.us/img32/3701/trappedelves.th.png) (http://img32.imageshack.us/i/trappedelves.png/)(http://img38.imageshack.us/img38/3141/camelelf.th.png) (http://img38.imageshack.us/i/camelelf.png/) -- I trapped an elven caravan inside. They and their camels went crazy, and slaughtered each other. It's so famous at my fort, that half the engravings are now about it.

(http://img220.imageshack.us/img220/9657/shirenumonster.th.png) (http://img220.imageshack.us/i/shirenumonster.png/) -- Noble leader? HA HA Stryfe and I violated an order from shi, and now we're in bed, dying, because she beat us. Thanks!

You guys know you want to play, come join the fun! o/
Title: Re: The Dwarf Fortress Thread
Post by: Stirfry on August 16, 2009, 03:19:57 PM
 
Title: Re: The Dwarf Fortress Thread
Post by: pikapikapika on August 16, 2009, 03:40:01 PM
I did try playing but the game got stuck lol.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on August 17, 2009, 01:23:13 PM
(http://img170.imageshack.us/img170/1753/deathtrap.th.png) (http://img170.imageshack.us/my.php?image=deathtrap.png) -- I've probably lost 20 dwarves now, not to mention the dozens of elves, humans, and hundreds of animals that have perished at my hands.

(http://img87.imageshack.us/img87/9990/3millionvalue.th.png) (http://img87.imageshack.us/my.php?image=3millionvalue.png) -- First time I've ever hit this high of a value! :theking

(http://img132.imageshack.us/img132/6049/funnygesture.th.png) (http://img132.imageshack.us/my.php?image=funnygesture.png) (http://img23.imageshack.us/img23/3424/enemyelephant.th.png) (http://img23.imageshack.us/my.php?image=enemyelephant.png) -- Two lovely engravings
Title: Re: The Dwarf Fortress Thread
Post by: pikapikapika on August 19, 2009, 02:49:54 AM
yaaaay I engraved something  :cow:
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 20, 2009, 02:25:44 AM
One of my Dwarfs just made an artifact platinum anvil decorated with an image of itself on itself.


Dude... Wait, what?
Title: Re: The Dwarf Fortress Thread
Post by: hydeo1 on September 20, 2009, 03:11:19 PM
someone cam explain better this game for me ??

i dont get how do things on that and how say to the dawrfs make something

someone can give a little hints for me ?
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 21, 2009, 03:44:33 AM
What do you want them to make?

If you're just starting out, hit d to dig out the beginnings of a fortress. Then use the stone to build workshops by hitting b. After that, hit q and select a workshop to give instructions on what to make there. After they make it, hit b again and select the furniture item you want to place.

It's as simple as that.
Title: Re: The Dwarf Fortress Thread
Post by: hydeo1 on September 21, 2009, 05:35:38 AM
dont have anyway to show more fastthe workshops u have maked ?? need stay running on the place to see it ??

and i have some problems yet to play hehehe
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 21, 2009, 05:40:23 AM
dont have anyway to show more fastthe workshops u have maked ?? need stay running on the place to see it ??

and i have some problems yet to play hehehe

(http://i2.photobucket.com/albums/y39/nasus543/Non-naughty/idontunderstand.jpg)
Title: Re: The Dwarf Fortress Thread
Post by: hydeo1 on September 21, 2009, 07:08:10 AM
aheaheha sorry

i mean, have some other way to go into the workshops, without be moving into the map until u found the workshop ?


i dont get yet much about the game, i dont know if the dwarfs stay making something or if the shops is working, also i cant put job for the dwarfs O.o, and really dont know how to get resources, because i chose the option but dont know if its work or not


sorry if u dont understand again aehahea :x~~~
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 21, 2009, 07:39:17 AM
Dwarf Fortress never makes anything easy.
Title: Re: The Dwarf Fortress Thread
Post by: hydeo1 on September 21, 2009, 02:45:40 PM
one thing i think is strange, i dont see the construction, only 1 or 2 itens inside, but nothing showing there is a construction

Fox, i added u on msn if dont have problem
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 21, 2009, 08:09:48 PM
Hit t and select a workshop to see what items are there.

If something isn't there that's supposed to be there, it was probably moved to a stockpile.
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on September 22, 2009, 05:47:23 AM
The map I'm playing on now has a an underground chasm, and every once in a while I'll get messages about Batman fighting a giant rat.
Title: Re: The Dwarf Fortress Thread
Post by: ziggurat on September 27, 2009, 09:05:21 AM
(http://xs343.xs.to/xs343/09396/df1151.png.xs.jpg) (http://xs.to/xs.php?h=xs343&d=09396&f=df1151.png)

Aftermath of a goblin ambush. There is a well above the entrance wall where all the wrestlers and markdwarfmen partying everyday lol. On the left side is the rope farm.

(http://xs343.xs.to/xs343/09396/df2657.png.xs.jpg) (http://xs.to/xs.php?h=xs343&d=09396&f=df2657.png)

My wealth overview.

(http://img5.imageshack.us/img5/3706/df3.th.png) (http://img5.imageshack.us/i/df3.png/)

The living quarters. It kinda grows without any good blue print, lol.

I'm using the latest linux dev build, and after a baron, a baroness, a philosopher, an important hammer dwarf and another noble came, i fell asleep. After I woke up, the game hangs lol. I'll check if the save file is good. Damn, I become an addict back.
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on October 04, 2009, 09:27:24 PM
(http://img193.imageshack.us/img193/8677/ohboy.png) - That is absolutely useless.

No it isn't. Use it as part of a well that doubles as a meeting area, and all the dwarfs who gather around it will think happy thoughts.

Or use it as part of a weapon trap, and the goblins that step on it will think unhappy thoughts.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on October 05, 2009, 11:11:30 AM
(http://img193.imageshack.us/img193/8677/ohboy.png) - That is absolutely useless.

No it isn't. Use it as part of a well that doubles as a meeting area, and all the dwarfs who gather around it will think happy thoughts.

Or use it as part of a weapon trap, and the goblins that step on it will think unhappy thoughts.

This is true. I've gotten two of those on that fortress, actually. Believe I just stuck them somewhere to beef up the value of a room or two. Never had any artfact mechanisms before this fortress.
Need to play more, JPH!P fortress must be so lonely without me. Last I remember, I killed a dragon, and hadn't gotten a single siege in 10 years. Wild.. Any new developments on your fortresses, Foxy, anyone? o/
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on October 06, 2009, 11:58:06 PM
Not that I don't appreciate my collection of copper-studded barrels, but I wish the game would let me be a little more specific with my workshop orders.
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on October 13, 2009, 03:43:09 AM
The new map I started on has a glowing pit, which comes with some free engravings.

(http://img517.imageshack.us/img517/6236/uncommonpassions.th.png) (http://img517.imageshack.us/img517/6236/uncommonpassions.png)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on October 13, 2009, 07:26:36 PM
(http://img240.imageshack.us/img240/1013/shirenu.th.png) (http://img240.imageshack.us/i/shirenu.png/) The Big Boss of Fortress JPH!P.

Trying to start playing again, but the laptop I'm using for now really doesn't like a fort this busy. Had a small goblin amush when the Dwarven caravan arrived, they got torn to shreds. I swear that I saw one of their bodies go flying across the map, but I couldn't locate it thereafter. I've rigged one of the two entrances into my fortress with a water tower, and put a portion of the pathway a level down, so I can try to drown the next elven caravan to bother me. There's a big pool of lava that I've pumped, but have no idea what to do with it now. I've gotten a bit lazy with managing the rooms for dorfs..

Anyway, uploaded the fortress for you guys to play if you want: http://www.mediafire.com/?jdezwntymnm (http://www.mediafire.com/?jdezwntymnm) -- It's not the prettiest one I've done, but it's almost self sufficient, and packing a fair amount of resources.
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on October 13, 2009, 11:31:40 PM
(http://img230.imageshack.us/img230/6470/catsf.th.png) (http://img230.imageshack.us/img230/6470/catsf.png)

Awww...
Title: Re: The Dwarf Fortress Has Herpes
Post by: Foxy Brown on April 01, 2010, 10:07:53 PM
Version 0.31.01 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Has Herpes
Post by: Amplifier on April 02, 2010, 03:33:40 PM
I've got my new fortress going. Just looking at the options for medical related things, my brain hurts. The changes to the military are nice, my recruits aren't just mindlessly bashing each others skulls in. Just waiting for someone to get seriously injured to see my doctor in action.

EDIT: So, while digging some multi-level channels, a miner fell down in. After the fortress doctor came and took him to my hospital, and examined him, I found out he completely wrecked his right leg, severely injured the left. The upper and lower part of his right leg was flagged as "smashed apart", giving him "extreme pain", and he lost a ton of blood leaving him faint/pale. Because I started the fort in haste, and didn't begin with a water supply, his wounds couldn't be cleaned, and they became infected quickly. I didn't set out with and thread, so the wounds couldn't be sutured, either.. and I didnt have the material to make a traction machine, or crutches. I just decided to flood the fort with lava, and I will start anew later.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on April 04, 2010, 04:45:20 PM
(http://img199.imageshack.us/img199/3347/stryfe2.th.png) (http://img199.imageshack.us/i/stryfe2.png/)(http://img64.imageshack.us/img64/2043/stryfe.th.png) (http://img64.imageshack.us/i/stryfe.png/)


New JPH!P Fortress. Stryfe caused  a cave-in that killed tenkei, so I set up an accident for Stryfe <3 Sorry man..
Title: Re: The Dwarf Fortress Thread
Post by: daigong on April 05, 2010, 02:05:20 AM
Poor Stryfe, hope he wasn't pissing into a bag after that. :/
Title: Re: The Dwarf Fortress Thread
Post by: Stirfry on April 05, 2010, 07:15:23 PM
 
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on April 08, 2010, 09:15:23 PM
Version 0.31.02 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on April 08, 2010, 11:55:40 PM
(http://img176.imageshack.us/img176/6849/foxychild.th.png) (http://img176.imageshack.us/i/foxychild.png/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on April 09, 2010, 06:35:56 PM
http://mayday.w.staszic.waw.pl/~mayday/upload/DFG24.zip (http://mayday.w.staszic.waw.pl/~mayday/upload/DFG24.zip)

Official Mayday version up (aka version with 'nice' graphics). GO GET
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on April 13, 2010, 03:09:21 AM
Version 0.31.03 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on May 19, 2010, 05:35:20 PM
Version 0.31.04 is out. (http://www.bay12forums.com/smf/index.php?topic=57492.0)
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on June 10, 2010, 10:41:51 PM
Version 0.31.06 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on June 11, 2010, 01:22:20 AM
I started a new fort, with the latest version, and the Phoebus tileset! I've basically found copper every single time I've mined. That would be awesome, but I accidentally started somewhere without a magma source OR a constant water supply. I have some trees, and two small ponds. Here's hoping this fort goes smoothly. Setting up some swell defensive measures to ward off invaders. Can't wait for my doctor dwarf to get some action, though :cokecat:
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on June 21, 2010, 03:02:07 AM
Version 0.31.08 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on June 21, 2010, 10:46:39 PM
Started ANOTHER fortress, actually like the setup this time, especially given the volcano and brook closely positioned. Got a fishing industry rolling, and started irrigation for my farms. :thumbup

(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_newfort.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=newfort.png)(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_commons.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=commons.png)

Screencaps when I was first getting going
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on June 23, 2010, 03:51:47 PM
(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_commonsnearcomplete.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=commonsnearcomplete.png)(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_goat.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=goat.png)

My fortress is starting to shape up now. My population doubled, to 39, with the last wave of immigrants. Almost all of them are cheesemakers or milkers, so I have plenty of cannon fodder now. I used the influx of dwarves to clear away all the stone making my fortress ugly :jerk:

Some goat decided she wanted a piece of my fortress. She triggered 3-4 stone-traps, before finally being put down by my woodcutter-turned-axedwarf. :grin:
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on June 24, 2010, 01:56:16 PM
http://www.youtube.com/user/captnduck#grid/user/5A3D7682BDD48FC2 (http://www.youtube.com/user/captnduck#grid/user/5A3D7682BDD48FC2)

This is a collection of detailed video tutorials for Dwarf Fortress. It covers both world creation, fortress design, and other advenced concepts. There are also recent videos of his which cover the changes made for the latest major release.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on July 05, 2010, 12:42:15 AM
An illustrated Dwarf Fortress story: http://www.bravemule.com/matulremrit/ (http://www.bravemule.com/matulremrit/) :thumbup
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on July 09, 2010, 07:44:41 PM
(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/th_mHXiz.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/?action=view&current=mHXiz.png)
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on July 11, 2010, 03:49:34 PM
0.31.10 is out. (http://www.bay12games.com/dwarves/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on July 28, 2010, 01:38:47 AM
(http://img291.imageshack.us/img291/8233/bay12.jpg)

 :rofl:
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 02, 2010, 11:03:42 PM
Have some funny examples of what is possible in Dwarf Fortress:

(http://a.imageshack.us/img15/5476/zrb6s.th.jpg) (http://img15.imageshack.us/i/zrb6s.jpg/)     (http://a.imageshack.us/img255/3546/apfki.th.png) (http://img255.imageshack.us/i/apfki.png/)     (http://a.imageshack.us/img412/3546/apfki.th.png) (http://img412.imageshack.us/i/apfki.png/)     (http://a.imageshack.us/img822/9773/9vqsx.th.png) (http://img822.imageshack.us/i/9vqsx.png/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 05, 2010, 05:34:57 PM
The illustrated story of Oilfurnace: http://www.timdenee.com/oilfurnace/ (http://www.timdenee.com/oilfurnace/)
Title: Re: The Dwarf Fortress Thread
Post by: Malachite on September 05, 2010, 06:43:23 PM
(http://img259.imageshack.us/img259/6893/1283062305296.jpg)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 06, 2010, 02:36:45 AM
So I decided to make a new Fortress JPH!P. Here's two screencaps for your amusement:

ronin and mal, lovers :heart::yep:
(http://a.imageshack.us/img808/3941/roninandmal.th.png) (http://img808.imageshack.us/i/roninandmal.png/)

SHIT. Sorry man. You were walking over a pond when it unfroze, and there was nothing I could do :doh: ronin throwing a party thereafter, not cool :sweatdrop:
(http://a.imageshack.us/img20/4096/shitdaigong.th.png) (http://img20.imageshack.us/i/shitdaigong.png/)     
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 06, 2010, 07:49:30 PM
The new fortress is going well. Stryfe functioning as the doctor has gone quite well, and he's saved several lives, including ronins. I need more dwarves though, I can't get my shit done fast enough. Haven't had any invaders yet, thankfully.

Some shots through Stonesense:
(http://a.imageshack.us/img823/6859/mayuyuplaza.th.png) (http://img823.imageshack.us/i/mayuyuplaza.png/)(http://a.imageshack.us/img217/9696/tombs.th.png) (http://img217.imageshack.us/i/tombs.png/)(http://a.imageshack.us/img844/5043/works.th.png) (http://img844.imageshack.us/i/works.png/)(http://a.imageshack.us/img251/169/bedroomsdining.th.png) (http://img251.imageshack.us/i/bedroomsdining.png/) (http://img237.imageshack.us/i/bedroomplain.png/)

And an export of the levels of my map that I've built on so far:

(http://a.imageshack.us/img16/1319/arrowentered95region310.th.png) (http://img16.imageshack.us/i/arrowentered95region310.png/)(http://a.imageshack.us/img204/1937/arrowentered90region310.th.jpg) (http://img204.imageshack.us/i/arrowentered90region310.jpg/)(http://a.imageshack.us/img838/7190/arrowentered89region310.th.jpg) (http://img838.imageshack.us/i/arrowentered89region310.jpg/)(http://a.imageshack.us/img718/4690/arrowentered88region310.th.jpg) (http://img718.imageshack.us/i/arrowentered88region310.jpg/)(http://a.imageshack.us/img259/6809/arrowentered87region310.th.jpg) (http://img259.imageshack.us/i/arrowentered87region310.jpg/)

I'm not planning a gigantic project dedicated to Mayuyu, not at all  :sweatdrop:
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 09, 2010, 05:59:17 PM
^That fort was lost :sweatdrop:



Kitarie is also a baby dwarf, the first born in my fortress. Too bad she's a legendary dwarf that I can't order around for years yet.
(http://a.imageshack.us/img210/1991/51391032.th.png) (http://img210.imageshack.us/i/51391032.png/)

Most recent stats. I lost several dwarves in the first goblin amush. They ripped apart my two best-trained dwarves, sadly, because the other half of the squad had inexplicably taken the long was around to reach them. Pissed me off to the extreme, I tell you what. The two dwarves that were injured recovered speedily though, thankfully. I'm almost out of booze, didn't expect 20 immigrants in the last wave. I just now got farming running :sweatdrop:
(http://a.imageshack.us/img837/1063/statsjm.th.png) (http://img837.imageshack.us/i/statsjm.png/)

Immediately before that amush, I had four goblin thieves attempt to sneak in through the rear entrance (which is now completely blocked). I decided to offer them up to the Volcano god. :thumbup
(http://a.imageshack.us/img695/7049/goblindeathtrap.th.png) (http://img695.imageshack.us/i/goblindeathtrap.png/) (http://a.imageshack.us/img822/780/byebyew.th.png) (http://img822.imageshack.us/i/byebyew.png/)

Also: the only wildlife in the map are alligators, and every single engraving of historial events consists of alligators killing or being killed by someone at some point.
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 10, 2010, 03:48:25 AM
I received a host of thieves and invaders at once, and my gigantic wall of cage-traps caught them all :sweatdrop:
(http://img830.imageshack.us/img830/9122/derpgoblins.th.png) (http://img830.imageshack.us/i/derpgoblins.png/)

Preparing some goblin death chamber.
(http://img715.imageshack.us/img715/4720/goblinsprep.th.png) (http://img715.imageshack.us/i/goblinsprep.png/)(http://img230.imageshack.us/img230/7269/thegameisafoot.th.png) (http://img230.imageshack.us/i/thegameisafoot.png/)

Since the fortifications were taking to long to aid in their destruction, I opened the floodgates for a second to roast them. Some escaped through the now-destroyed fortifications.
(http://img42.imageshack.us/img42/6372/ohshitzz.th.png) (http://img42.imageshack.us/i/ohshitzz.png/)

This motherfucker just would not die.
(http://img339.imageshack.us/img339/9412/toughasnails.th.png) (http://img339.imageshack.us/i/toughasnails.png/)

I think I just spent two hours doing this :thumbup
Title: Re: The Dwarf Fortress Thread
Post by: Malachite on September 10, 2010, 04:01:19 AM
^ which tileset are you using?
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 10, 2010, 04:42:52 AM
^ which tileset are you using?
Phoebus: http://dffd.wimbli.com/file.php?id=2431 (http://dffd.wimbli.com/file.php?id=2431)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 17, 2010, 03:11:38 PM
Dwarf Fortress 0.31.13 Released (http://www.bay12forums.com/smf/index.php?topic=66142.0)
Graphically-Enhanced version available: http://dffd.wimbli.com/file.php?id=2431 (http://dffd.wimbli.com/file.php?id=2431)

Code: [Select]
Release notes for 0.31.13 (September 15, 2010):

The framework for villages and sprawl is in place, and there are now "entity populations" which are made up of thousands of critters for which less information is tracked.  As it stands, this amounts to, say, ten times the number of historical figures after world generation has been running for a while, though it can vary a lot.  These changes have left adventure mode gutted, so don't expect old adventure mode saves to retain much information or work all that well.  Old dwarf mode saves should be fine for continued dwarf fortresses.  In new worlds, you can wander around the new villages, but don't expect anything to be going on.  This is the launching pad for what should be the Funification of adventure mode in the next (non-fix) release, but like many launching pads, it is kind of dull and gray.

As for the merits of this release, there are the bug fixes in the lists below.  The game should also be a bit faster.  I'm on a new compiler in Windows, which led to a general speed increase, and I also optimized some code for improvements on all OSs.  It's not the end of the story there by a long shot, but it is progress, anyway.  World generation itself might be a bit slower overall, since there's a lot more going on site-wise.  This is going to change as we set up relationships between the leaders, one way or another, but I can make a medium island world in around 10 minutes without the memory going totally nuts, and I thought that state was fit for release.

There are some side effects to not having any stable relationships between world gen sites while cutting down on site destructions, like having a site get pillaged for the thousandth time and so on, which will iron themselves out later.  For now, it's a bit weird.  I also saw a battle with negative numbers of soldiers but couldn't reproduce the situation, so there are probably additional issues as well.

The SDL version has the first pass at the experimental TrueType font support that Baughn is working on.  It is off by default in init.txt and it only works in the 2D print mode.  There are lots of justification etc. problems -- you don't need to report those.  Getting those fixed up is part of the process.  It's difficult to read in the standard window size, so you might want to limit yourself to full-screen or a large window with large grid cells when you are trying it out.

Crash fixes
(*)fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there

Major bug fixes
(*)fixed problem causing dwarves to not sleep in any bed
(*)fixed problem causing dwarves not to respect ownership in sleeping priorities
(*)made cursor center on buildings properly when linking them up to a lever etc.
(*)stopped other civilizations from bringing liaisons
(*)stopped building destroyer diplomats/traders from destroying things
(*)made units check the validity of targets more often (counters certain interrupt spam)

Other bug fixes/tweaks
(*)fixed broken vial making jobs
(*)make rock short swords use the proper material for the final product
(*)made horn silver use the stone template
(*)moved all native metals off of metal template
(*)stopped season counter from resetting to spring after travel in adventure mode
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 18, 2010, 04:59:51 AM
(http://img822.imageshack.us/img822/628/omgfuck.th.png) (http://img822.imageshack.us/i/omgfuck.png/)

I laughed:
(http://img202.imageshack.us/img202/8753/hahaohwow.th.png) (http://img202.imageshack.us/i/hahaohwow.png/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 23, 2010, 02:36:45 PM
Quote
So, last week we finally gave MineCraft the love and attention it deserved. Since then I’ve received a bunch of emails telling me I should do Dwarf Fortress next. As in, it’s another deeply unique PC indie game that we haven’t done much coverage on, and it suits a diary perfectly.

You know what? You guys have me wrapped around your little finger. Presenting the Song of Onionbog, Part 1.

http://www.rockpapershotgun.com/2010/09/23/dwarf-fortress-the-song-of-onionbog-pt-1/#more-39786 (http://www.rockpapershotgun.com/2010/09/23/dwarf-fortress-the-song-of-onionbog-pt-1/#more-39786)
Title: Dwarf Fortress 0.31.14 Released
Post by: Amplifier on September 23, 2010, 08:05:16 PM
Quote
The main issues here were to handle the new bugs from 0.31.13 which were gumming things up (broken migration, undiggable adamantine) and to address site sprawl concerns a bit.  To the latter end, there's a new world gen option to limit the total number of sites and I've added a few options to "Create World Now!" to make use of that.  It's not going to be truly satisfying until dwarven sprawl is better defined and there are more things to do with the sprawl in adventure mode and in dwarf mode wars, but overall I don't plan to decrease the amount of sprawl drastically on default settings once that is handled -- sprawl will likely increase again once memory problems are addressed, there are more things to do with it, and it shifts more dynamically over long periods of time (improved war, disease, famine, migrations, etc).  For now you can control sprawl with the site cap, with the civilization number, with the savagery, and with the history end year from the "Create World Now!" menu without much fuss (and the default setting is much lighter on sprawl than the default in 0.31.13).

Major bug fixes
   (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
   (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.

Other bug fixes/tweaks
   (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen

New stuff
   (*)added site cap option to world gen parameters
   (*)added beast cap options to world gen parameters
   (*)added a few options to "create world now"

Source: http://www.bay12forums.com/smf/index.php?topic=66696.0 (http://www.bay12forums.com/smf/index.php?topic=66696.0)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on September 30, 2010, 04:28:13 PM
Three more parts to The Song of Onionbog:
http://www.rockpapershotgun.com/2010/09/27/the-song-of-onionbog-pt-2-ingishs-duty/ (http://www.rockpapershotgun.com/2010/09/27/the-song-of-onionbog-pt-2-ingishs-duty/)
http://www.rockpapershotgun.com/2010/09/28/the-song-of-onionbog-pt-3-turtle-biscuits/ (http://www.rockpapershotgun.com/2010/09/28/the-song-of-onionbog-pt-3-turtle-biscuits/)
http://www.rockpapershotgun.com/2010/09/30/the-song-of-onionbog-pt-4-fascism-war/ (http://www.rockpapershotgun.com/2010/09/30/the-song-of-onionbog-pt-4-fascism-war/)

A crazy ass fort, which is also available for download:
http://www.bay12forums.com/smf/index.php?PHPSESSID=b7a501cd7177d6653784b27ab96a51ae&topic=43679.0 (http://www.bay12forums.com/smf/index.php?PHPSESSID=b7a501cd7177d6653784b27ab96a51ae&topic=43679.0)
(http://i40.tinypic.com/1zywlqp.jpg)
Title: Dwarf Fortress 0.31.15 Released
Post by: Amplifier on October 03, 2010, 04:52:19 PM
Code: [Select]
Major bug fixes
   (*)made invasions come again

Other bug fixes/tweaks
   (*)lots of raw fixes (see "file changes.txt")
   (*)made reactions show the proper building
   (*)made LEAVES load the 'character' style tile properly
   (*)corrected labor name "soap maker" -> "soap making"
   (*)fixed typo in world gen rejection dialog for missing civ definitions
   (*)fixed spelling of chinchilla for forgotten beasts (new ones only)

Code: [Select]
Auxiliary file changes for 0.31.15:

data/index

building_custom.txt
added blocked tiles to soap maker
body_default.txt
3EYES added
body_rcp.txt
RCP_3_EYES has [LEFT] removed from center eye
creature_large_temperate.txt
gave rhesus tail
creature_large_tropical.txt
made elephant tusk attack co-MAIN with kicks
creature_next_underground.txt
added EXTRAVISION to voracious cave crawler
added 2HEAD_HORN to crundle BODY and made them grow up faster
added LARGE_ROAMING and NOBREATHE to magma crab
added LARGE_ROAMING and LARGE_PREDATOR to helmet snake
added LARGE_ROAMING to cave dragon
added LARGE_ROAMING to giant earthworm
made amethyst men die as ROUGH instead of BOULDER
fixed blind cave bear rear toes (they were front instead of rear)
creature_savage_tropical.txt
moved giant desert scorpion over to chitin templates
gave tigermen ears and ribcages
creature_standard.txt
strangler gets 3EYES instead of 2EYES:1EYE and gave them MALE/FEMALE castes
added nouns for eye modifiers for cyclops to fix description typos and got rid of their large iris modifier
because of some announces with noun/verb agreement there
removed humanoid head/ribcage positioning from grimelings
creature_subterranean.txt
fixed melting point on fire imp blood
gave cave swallow man wings in addition to arms
stuck tail on olm
removed MUNDANE from fire snake
made all the ant man castes grow up faster and made them live a little longer
made amphibian men grow up faster
inorganic_metal.txt
put bending values back in sterling silver
item_weapon.txt
fixed short sword and battle axe pommel attack contact area (1000 -> 100 like other weapons)
material_template_default.txt
added [ROTS] to STRUCTURAL_PLANT_TEMPLATE and LEAF_TEMPLATE
plant_standard.txt
fixed quarry bush LEAVES tile/color mix up
world_gen.txt
stopped doubling up CAVE_MIN_SIZE in the exporter and initial file

Source: http://www.bay12forums.com/smf/index.php?topic=67454.0 (http://www.bay12forums.com/smf/index.php?topic=67454.0)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on November 18, 2010, 06:45:04 PM
(http://img253.imageshack.us/img253/7334/1290094876873.th.png) (http://img253.imageshack.us/i/1290094876873.png/) (http://img824.imageshack.us/img824/3932/1290096019240.th.jpg) (http://img824.imageshack.us/i/1290096019240.jpg/) (http://img163.imageshack.us/img163/1562/1290097283782.th.jpg) (http://img163.imageshack.us/i/1290097283782.jpg/) (http://img808.imageshack.us/img808/4526/1290093822611.th.jpg) (http://img808.imageshack.us/i/1290093822611.jpg/) (http://img694.imageshack.us/img694/6430/1290101208596.th.png) (http://img694.imageshack.us/i/1290101208596.png/)
Title: Re: The Dwarf Fortress Thread
Post by: Amplifier on November 28, 2010, 06:17:16 PM
(http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_lQVHP.png) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=lQVHP.png) (http://i868.photobucket.com/albums/ab249/ampliferr/thegeek/df/th_kbxCZ.jpg) (http://s868.photobucket.com/albums/ab249/ampliferr/thegeek/df/?action=view&current=kbxCZ.jpg)
Title: Re: The Dwarf Fortress Thread
Post by: hydeo1 on January 31, 2011, 12:31:45 AM
dwarf fortress have 3d version now ?
Title: Re: The Dwarf Fortress Thread
Post by: Foxy Brown on July 19, 2012, 06:41:46 PM
http://shop.oreilly.com/product/0636920022565.do (http://shop.oreilly.com/product/0636920022565.do)