By reading the list it reads like the game is an amalgamation of other JRPG efforts, which isn't necessarily a bad thing. Most of that stuff doesn't seem so bad either.
Shopping at save points worked pretty well for Crisis Core. Also saves having to revisit a previous town just because you're running out of Antidotes.
Mashing attack has always seemed to be the best approach for FF battles, only boss battles tend to force you to do more.
No levels doesn't really bother me. FFX and FFXII practically done away with it, leaving real progression up to the player via the Sphere Grid or the License Board.
The summoning animations always seemed a bit outlandish (Shiva as a motorcycle?) but as I've yet to see it, I'm not gonna comment on it. If it's anything like other FF games, then summons aren't even really necessary.
I only hope there is a lot of side quests to do. I loved, loved the mark hunting in FFXII where you had to hunt down new monsters in other locales. I hope something similar is put in here. Otherwise, I'd like quests where you can discover new weapons, skills, items, armor etc. And to be fair, one of the criticisms does seem unfair. The game ending if the main character dies? It was a pain for Persona, it could be a pain here.