^I don't think gamers are in the same league as athletes either. I think more people are upset over the words being used. Just because they say "sport" and "athlete" everyone thinks physical (What about golf and fishing?). I wouldn't put an Olympic gold medal winner on the same level as a Starcraft world champion, but that's because they are two different things that require different skills. There are other words that could be used, but I think the promoters use the words those to make it sound cool. They think that by promoting it as being similar to "real" sports, then more people will get interested.
In response to LaJon's post:
Correct me if I'm wrong in this, I don't play WoW.
WoW is different because the stats of the character change with things like items and growth. From what I've read, there's not much skill required. Do you actually press a button for each attack, parry or block? Or does it occur "randomly" based on your stats? If everything is done for you, then you can't expect too much in the way of competition.
In fighting games, the characters are always the same. You can't make anyone stronger or give them new moves. Well made characters are balanced between things like strength, speed, combo potential, and other aspects. Some characters have no combos and are slow but can deal a lot of damage easily while some don't do a lot of damage but have the speed to move in and out easily. No character is good at everything. There is always another character that has something to beat what they have (Kinda like Rock Paper Scissors).
Things aren't as automatic in fighting games. Every step, jump, kick, block, etc is done when you put in the command as long as you're in a state that allows is (Not getting hit, in the air, etc). Your character doesn't just miss or randomly get a critical hit because their stats. Winning is more dependent on the player, not his/her character. The winner knows what to do, when to do it, and how to do it. The characters in the game aren’t strong just because of their moves, power, etc (It is just a piece), they’re because the people playing them know how to use the strengths and down play the weaknesses.
A skilled player using a character considered weak can beat someone playing someone strong if he knows what to do and what to avoid. Sean is considered one of the weakest characters in SFIII Third Strike, but that didn’t stop some kid from beating me and my friends who used some of the strongest characters in the game. He didn’t win because Sean is stronger than everyone else or because he got lucky and landed some random critical hits; he won because he knew exactly how to play as Sean. He knew what to do and what not to do in order to win.
In the case of Counter-Strike, other games have situations where things like that happen. I've seen fireballs and even other strikes whiff at close range just the same as your head shot. In some cases, it may actually be that that fireball will never hit because the move being done by the opponent allows him to pass through the fireball or maybe the fireball or strike isn't active until it's at a distance that may be passed the opponent If it's a consistent thing like this, then you learn that doing that at close range may not be a good idea. Back to CS, it depends if it's random or not. Maybe you were too close for the bullet to actually pass through the hit box or maybe it's just a glitch. If the game is designed in a way that the bullet will never hit at that close of a distance, then you compensate for hit. If this is a common occurrence that brings down the game, the players can adjust their game so it's doesn't matter or the developers and fix the problem(s). The developers making adjustments is part of why there were 4 other versions of Street Fighter II before SFIII was made.