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Author Topic: Shoryuken!:. Official Street Fighter Thread!  (Read 155492 times)

Offline kurashina

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #360 on: July 02, 2010, 05:48:44 PM »
^ got the right choice for a starting character :D
ryu is versatile, so no worries in mastering him...
props also to the smooth inputs and nice frames to start a combo :D

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #361 on: July 02, 2010, 07:14:50 PM »
Ok what the hell? Tried out some of Ryu's trials and I tried doing something like Jump High Punch to Standing High Kick to Shoryuken combo and I can pull off a Shoryuken no problem, I can do a Jumping High Punch or High Kick into Shoryuken no problem, but I can't get those three to link together even when going any type of Shoryuken. :o And I'm not even going to bother with the likes of jumping kick into EX Hadoken into EX Shoryuken into FADC into Metsu Hadoken :dizzy:

Offline Mugen

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #362 on: July 02, 2010, 07:16:51 PM »
some combos can only be done with a fight stick.

ken is also a good beginner character. one of his easier move is i think the heavy kick into ultra 2.

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #363 on: July 02, 2010, 08:45:36 PM »
Don't worry too much about the trials Tuffty, a lot of them you wouldn't even use in a real match! They're just there because they're possible, lol.

Since you're just starting out, just learn some simple stuff like linking normal moves into special moves or specials into supers/ultras, Ryu can link his lp dragon punch on the opponents jumping in to super fireball or ultra fireball, it's cheap but effective!

Or if you pick metsu shoryuken, if someone jumps in... just do it! will hit most of the time.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #364 on: July 02, 2010, 09:46:30 PM »
I guess so pika. I imagine if you keep trying to pull off that one combo just for the sake of doing it, you're going to be very predictable for your opponent. Will hit the training stage later and do just as you said. :D I found a great little series of tutorial videos on the basics of SFIV . I think it better explains the mechanics of the game then the manual does on stuff like focus attacks, hyperarmor etc:



*EDIT*

Ok so I went against my word and played a few matches on Xbox Live. Around 10 matches in all and I got severely beaten. Every. Single. Time. Even against those on a D grade like me. Last battle against Chun-Li and she kept on spamming the same low heavy kick against me, I couldn't find any way to defend against it. This was one of my worries about the game, that I could never just get into the online aspect. I realise I've only had the game less than a day and I can only improve as time goes on (I wish) but yeh....christ am I disappointed in myself  :thumbdown:
« Last Edit: July 03, 2010, 01:05:41 AM by Tuffty »

Offline winner

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #365 on: July 03, 2010, 04:12:08 AM »
I'm pretty sure you know.
You can go to the replay section which keeps all your previous matches. Try watching 1 or 2 of them. And check out what errors caused the most damage to your meter (e.g. not blocking high attacks right, or off-timing buttons, or failing to dodge/block opponent's ultra).

Course, getting the feel back for using special moves at will won't hurt. Finish normal story mode with Ryu and Ken and you should be ready. :yossi:

Offline meowchi

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #366 on: July 03, 2010, 07:49:59 AM »
I lol'd right at the 00:13 second mark on that vid. I think you guys know why.

As for Xbox live D matches, those guys are actually pretty hard- reason being is because a lot of those guys aren't really new players like yourself, but rather regular players who main other characters. Make sense? lol. Who do you main?

Offline DHG

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #367 on: July 03, 2010, 08:33:52 AM »
Took a break from SSFIV today to play some 3rd Strike. I honestly never played 3rd strike...or rather long enough to know anything about any of the characters. Thankfully I wanted to try out Makoto and see how she differs. I'm rather annoyed cause 3rd strike Makoto is 100x better. I wish she was as easy to use in 3 than she is in 4.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #368 on: July 03, 2010, 10:35:46 AM »
I lol'd right at the 00:13 second mark on that vid. I think you guys know why.

As for Xbox live D matches, those guys are actually pretty hard- reason being is because a lot of those guys aren't really new players like yourself, but rather regular players who main other characters. Make sense? lol. Who do you main?

The videos even better if you turn on the captions lol

Ah I see! I thought the grade was on the player's skill, not for individual characters. That's good to know. I'm split between Ryu and Ken now for my main. Both have similar moves so it's not a huge deal when it comes to using either one. winner made a great suggestion in watching back replays, think I'll watch other players who use Ryu as their main to see their tactics.

Offline Mugen

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #369 on: July 03, 2010, 10:52:49 AM »
one of the main error most new players make are the wake up shoryukens. they work sometimes, but if you kept doign it over and over, your opponents will know it. its fairly predictable.


Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #370 on: July 03, 2010, 12:25:07 PM »
Yeah, the PP points are what shows the player's skill, since it's really hard to maintain, haha.
Although some people complain about the system (like me, lol) because after a bad losing streak their points can go WAY down. like for example, I had just under 3000PP then got dragged under to 1500PP and am now struggling to hold onto the 2400PP or so I have now, lol

I would only play on endless (player) matches for now if you're playing online, or even play through arcade to familiarise yourself with the game, or people's moves, see which character you like playing as the best, etc.

You could even play endless with me or meow or DHG sometime, we could help you learn by showing you stuff that online players tend to do and we wouldn't just beat you up in 10 seconds so you don't learn anything, lol. Or you could watch us play, something like that.

Offline Mugen

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #371 on: July 03, 2010, 09:48:09 PM »

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #372 on: July 06, 2010, 01:23:10 AM »
I DID IT! I WON MY FIRST FUCKING ONLINE FIGHT!!

:w00t: It wasn't a ranked battle so my stats are still the same but fuck it, I won! I honestly suspected this day wouldn't come. It's a stepping stone at the very least, a nice confirmation that my training so far has paid off and that I can do better still if I just keep at it. My sessions now is about 70% training, 30% arcade and like 1 or 2 matches online if I have the time. Met this really nice Ryu player as well, he saw I had 0 PP & BP and I eventually lost, yet he sent me a message to say I fought well and would be willing to fight again if I would have liked. I asked if I could have a rematch and we had a few more fights which I've saved the replays for and will watch later to see what combos he does with Ryu and when to use them.

Good times.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #373 on: July 08, 2010, 01:36:03 AM »
Ok maybe you guys can give me advice on this but when I was trying Ryu's trials again and there's a few there that goes like Jump H Punch -> Stand L Punch -> Stand L Punch -> Stand H Punch. Now that makes it seem like it's possible and yet whenever I throw the second L punch lands, it puts me out of range so that my H punch can't connect :banghead: I've tried putting the H punch button in quicker but it won't come out at all. I suppose it's all down to timing, I guess what I'm struggling with at the moment is just having to input everything so quickly.

Also, DHG and meowchi are beasts at this game, something I was painfully aware of this afternoon :bleed eyes: I want rematches! and lose them all :D

Offline DHG

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #374 on: July 08, 2010, 06:38:14 AM »
^ It was pretty much even between her and I. Though I honestly will give her the most props considering who she uses. You have potential Tuffty just keep at it. That's pretty much the only way you'll ever progress in this game.

Offline Wonderboy

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #375 on: July 09, 2010, 06:23:35 PM »
I'm so missing this game T__T

Offline meowchi

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #376 on: July 09, 2010, 09:13:00 PM »
tuff try watching youtube videos of ryu's trial to help you with the timing

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #377 on: July 09, 2010, 09:39:03 PM »
Thanks for the advice meow. I saw one and it was comforting to see that even the player struggled to get the timing right. But then, I'm following with what pika said, I'm not going to focus too much on the trials.

An Arcade edition of SSFIV is in the works apparently, and any additions made could result in a patch if there's enough feedback (which there will be):

Quote
Capcom is currently working away at an arcade version of Super Street Fighter IV. What does this mean to you, the gamer whose local arcade long since went the way of the local video store?

It turns out that Capcom is planning on doing more than just port the game over to arcade cabinets. They're also looking into making balance adjustments to bring the game up to the level gamers demand for competitive arcade play. It's possible that the the changes could go beyond balance adjustments and extend into additional characters, costumes and moves.

Producer Yoshinori Ono revealed all this in an interview in this week's Famitsu. He actually didn't say that the arcade version could end up with new characters and costumes. However, when asked by Famitsu about the possibility, he let out a revealing "Wa ha ha" laugh.

For those who don't have access to an arcade, Ono had some exciting news. Depending on fan feedback, said Ono, the changes implemented for the arcade version could end up being offered to home players via a patch.

Whether that patch would be free or not depends on the content. Said Ono, "If it's a tuning update similar to the June 15 update, I believe we'd be able to offer it for free. However, if it's the kind of update that adds new moves, it's possible that it could be paid."

Ono also had some news for those expecting Capcom to go the Street Fighter II route and make a Super Street Fighter IV Turbo. "For me, the IV series ends with Super SFIV," said the producer.

Bring on SFV! But first, bring us the arcade version of Super SFIV, along with a home version patch to make sure everyone is on the same playing field.

Ono wouldn't commit to a release time frame for the arcade version. He acknowledged that there are online rumors right now about an October release, but said that his staff wants to take the time required to make a product that satisfies everyone.

Offline Asmodai

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #378 on: July 10, 2010, 05:14:47 AM »
Live stream of the North American championships: http://www.eventhubs.com/news/2010/jul/09/evo-2010-live-stream/

Offline hibachifinal

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #379 on: July 11, 2010, 06:07:55 AM »
justing wong just lost the game





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