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Author Topic: Shoryuken!:. Official Street Fighter Thread!  (Read 155535 times)

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #460 on: August 21, 2010, 10:15:34 PM »

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #461 on: August 22, 2010, 11:29:41 AM »
Ooo--aww ooo awww ooo awwww

I kinda miss the old sound effects XD

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #462 on: August 23, 2010, 10:10:16 AM »
I showed up on youtube again!  :lol:



It shows some of the problems I have as a Honda player pretty well I think.
It goes pretty well until he keeps me away with fireballs and HK, which is the biggest pain in the ass to deal with as Honda, haha
I can see I jump in waaaay too much, but I've got to get in for that damage I guess, I should of really held back and let him get bored of zoning me but I'm very impatient and not Daigo-like at all, haha so it bites me in the ass.
You can see the problems I have with the Ultra too, like if I was any other character at that same point doing.. e.g Nightmare Booster or Ken or Ryu's uppercut Ultras, I would of connected, but Honda's keep missing constantly and it screws me a lot, it's very hard to connect with that thing.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #463 on: August 23, 2010, 11:18:20 AM »
Man your Honda absolutely destroyed me yesterday, as did your Bison, your Akuma, your Juri, your Makoto.... :nervous But that was a close match! One thing I always forget about is the reach and how powerful Honda's jump in fierce punch has. :o

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #464 on: August 24, 2010, 12:43:44 PM »
Well hey, don't worry about it, I mean the same happens to me too, like I was saying  :)
Sometimes I can't even touch the other player and they're laughing their ass off at me and getting near perfects on me, or double perfects, haha. I have a bunch of replays of myself getting completely thrashed pretty much, and it's not like you didn't win or you didn't give me any trouble, I think you've improved very much for being a beginner, and you should keep at it :3

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #465 on: August 24, 2010, 08:49:39 PM »
^ You're way too kind mate XD

Offline DHG

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #466 on: August 27, 2010, 07:58:46 AM »
I need to fight you guys again. Send me invites.

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #467 on: August 27, 2010, 12:52:42 PM »
Sure if I see you on  :lol:

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #468 on: August 29, 2010, 12:33:52 AM »
My word I am so crap at this game! XD I've lost so many matches today it's intense. What annoyed me the most was that I was playing Fei Long against a Guile player who just kept crouching, punishing me with a flash kick whenever I jumped in, and I couldn't break through his defense on the ground and he counter attacked when appropriate. And then just in general, players I should be putting away but not. I'm gonna take a break from online play for a while, just in general I'm playing the same ol Akuma players, Zangiefs, Kens, rage quitters and just my general shitiness at the game which isn't helping.

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #469 on: August 29, 2010, 01:13:58 PM »
Ahh again don't worry too much Tuff, I mean you are probably playing on ranked right? even I hate playing on that crapstain of a mode (I've quit pretty much), with everyone using the cheapest, most boringest tactics possible to win, more or less resulting in it feeling like you're playing the exact same Ryu or Guile or whoever over and over and over.

The most frustrating thing, like the tactics you mentioned is, that you know it's really dumb, really lame, lazy tactics that you should be able to beat, but they work on you! it happens to me too, yesterday in fact a bunch of times.

One main reason I think that does happen, is it limits your options. If someone is doing, for example repetitive effective zoning constantly on you, you probably have only one thing you can do, and it forces your hand. Even if you get past it, they will jump/teleport to the other side of the screen and continue to do it over and over, so you end up being forced to play repetitively to beat them, and any deviation from that, results in a fireball to the face.

Over the years that's been a major annoyance to me, as I'm not a fan of playing repetitively and don't like to play cheap (in fact I kind of suck at playing cheap, haha) I know I should probably just suck it up and just beat them however I have to, but when it's repetitive like that I just get bored and don't really want to play their game, lol.

One thing you can do for turtle players, is just, force them out of their corner, they started this BS, so just stay in your corner with a life lead and jump over their spam and win by time if you have to if they really just won't give up.
It may feel cheap, but again, they started it and made the fight this way, and the chances are, they do it so much, they suck at close range, so when they eventually attack, beat the shit out of them and get an even higher life lead.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #470 on: August 29, 2010, 02:33:14 PM »
That's good advice actually. It's just more difficult when you're playing as a character with no projectile attacks like Fei Long and the other player has a life lead on you and retreats into the corner and is happy to stay there. I wonder if Fei Long's chicken wing attack can hit a crouched player like an overhead attack. Must try that out in practice. Though I seem to have this problem of actually pulling out the chicken wing in general, just has to be so precise otherwise you do a jump or his --> + H Kick attack.

Reason why I mainly play ranked mode is that it's the only way I can find players at my skill level. There's been a number of endless battles I've joined where the other players PP is in the 2000-3000 range that I just think, this won't be fun for me, I'm not gonna give them the satisfaction of beating a noob like me XD

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #471 on: August 29, 2010, 06:50:32 PM »
Yeah, I'm not exactly sure now (they took it out for whatever reason) but Fei's EX chicken wing in SF4 used to always go over fireballs, but now I think it requires more timing now and you have to be closer, but certainly all versions of it are overheads, so they will connect with turtlers. (you can combo after each normal version too, but I don't know any of them, haha)
As for executing it, yeah it's a hard motion, but try to end it with UP so you know for sure you've gone all the way around to up-right, that's another trick to use with charge moves/supers/ultras so you don't accidentally do something else.
Also Fei's f+mk is an excellent overhead also, and mk is a crossup in the air, an easy combo I know & use is j.mk, c.mp or mp, 3x rekka/EX rekka OR Super. you can even go straight from mk into 3 x rekka if you wish, or a combo starting with light punch or kick from it, very versatile.
A similar one is j.HK,HP, 3xRekka/EX/Super

Well if you do want lots of matches, it is much easier to get them in ranked I agree with you, also, to be fair, a lot of people will play in that manner in endless too, so maybe it does pay to get used to these tactics so you don't lose, but as I was saying earlier, I have the tendancy to just not want to go through with it, haha. I probably need more practice myself because I'm still weak against it, especially as lots of my characters have no projectiles, like you were saying about Fei.

Offline Tuffty

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #472 on: August 29, 2010, 07:47:25 PM »
The combo I'm trying to nail down is to go from his chicken wing into a HP into his 3x Rekkas, but whenever I try it in practice, the HP is always blocked, and trying to input it any earlier doesn't come out. Can't find the sweet spot. The good thing about Fei is that it's really easy to link from a MP or MK into his Super. The one thing I don't like is his first Ultra doesn't juggle properly. Characters like Sagat or Guy can juggle opponents in mid air with their ultras and even run the complete finishing animation. With Fei, you only ever get about 2 hits from his ultra that actually keeps them in the air so it does very little for the damage input. Best bet for me right now is to just use his focus attack, which has great range and speed btw, and then land it. There's a great combo video actually that sold me on Fei Long. Best thing about this vid is the choice of music, Marshall Law's stage theme from Tekken 3! :rockon:



Tried out a few other characters in practice, Crimson Viper was ok, don't think I'll use her much though. Some of those setups into her second Ultra are rather hard. Cammy's cool, as is Rose. Hakan's decent, different playstyle from what I'm used to. His second Ultra is just so effective at anti-air. Even crumbling an opponent can make it land :o Gen is just useless to me. You just can't make him work with a 360 controller. He requires switching stances mid combo and different combo inputs in each stance.. no. It's really only effective by someone with an arcade stick and a lot of time and practice that can make the best use out of him.

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #473 on: August 31, 2010, 05:13:00 PM »
Haha yeah that's really unfair about Fei's ultra, especially as it's so damn hard to land without a FA, AND most of the time a FA crumple will not give you the entire Ultra, who knows why. His second Ultra WILL counter Ultras if you're fast enough, it just has the downside of all armor break moves will beat it.

Yeah, Crimson Viper and Gen are very difficult characters to use, if you're dedicated I'm sure you'd do well as not many people know the Gen match up for one thing, but again, since you're just starting, simple characters are probably the best bet, haha. Hakan isn't hard to use exactly, but he is a hard work character for sure, you can be shut down very easily with very simple tactics.

Daigo teaches us how!




Offline winner

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #474 on: August 31, 2010, 05:19:23 PM »
Î was just watching that. :lol:

Offline Yuna

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #475 on: August 31, 2010, 06:55:36 PM »
Daigo goes to Guiness Book

Amazing isn't it ? Where does he stop ? I've been a fan of him since a friend showed me the famous Street Fighter 3 3rd Strike video but it appears the he's only getting better and better.

Offline Yuna

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #476 on: September 01, 2010, 12:40:54 PM »
Me and Mugen played online this morning on PSN, good matches, too bad we have some lag.
I was solely using Chun Li while Mugen used a lot of characters. It was about 18 matches I think.

So Mugen, how far do we need to reach Daigo ?  :lol:  Better if we don't know...

Offline pikapikapika

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #477 on: September 01, 2010, 03:43:45 PM »
Oh and to Tuffty who was feeling bad about losing to me before, don't!

The exact same thing happened to me just now, actually, it was worse! 12-0 to some Finnish guy, and I got thrashed. Not just thrashed, TOTALLY THRASHED. I couldn't even move, or do any of my usual stuff at all, he was just shutting down everything I had with every single character I played as. And he only went his main character like 3 times, he was getting near perfect straight wins with DAN and MAKOTO or other characters it's obvious he never plays as, I must of won about 3 or 4 rounds in the entire 12 matches. The last match was a desperate attempt by me to win with my Honda, completely and utterly destroyed by his 123BP Cody, like he wasn't even really trying at all, all the pathetic hits I got in were just to stop him perfecting me, it was really that bad.

Now I feel like shit now obviously, and think I'm the worst player on the planet to get swatted away like nothing , but that's not true! I just have to try harder and not give up :D

Offline DHG

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #478 on: September 01, 2010, 06:58:25 PM »
Unless I'm losing to cheap tactics I never get bummed about losing. My friend who plays at a pro level and knows a lot of professional players he destroys me on a daily basis. I may get like 4 match wins but his count in like 50 something or more match wins. He knows everyone on the roster but mains Guile and can fadc into Sonic Hurricane like nothing. He's that good. Idc about losing as I know if I keep at it I'll get better. That's the best training I can ask for.

Offline Mugen

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Re: Shoryuken!:. Official Street Fighter Thread!
« Reply #479 on: September 01, 2010, 10:44:19 PM »
Me and Mugen played online this morning on PSN, good matches, too bad we have some lag.
I was solely using Chun Li while Mugen used a lot of characters. It was about 18 matches I think.

So Mugen, how far do we need to reach Daigo ?  :lol:  Better if we don't know...

lol like never! that was the first time i played for about two weeks too.  :lol:

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