I've been working on a new project for some time, an IRC client.
It's almost entirely written in C++ except for some socket related methods and I do use clibs for random and time stuff since including a huge c++ library (like boost) or writing my own didn't seem worth it.
Actually it's two projects - an IRC library and a wxWidgets GUI that uses the library. Hence the library is actually focus of the development.
I don't have a compiled executable yet (well I have but none that is worth sharing right now) nor a recent screenshot but I've created a project on launchpad (like sourceforge)
https://launchpad.net/momoirchiCurrently there is the source of the IRC library "upped" (in the "trunk" branch). The code for the GUI that gets one an executable will follow today or tomorrow (want to make it compatible with the new irc lib version first).
On the project page I've scheduled a release (binary) for end of the month which is more time than I need, I'm just testing stuffs and being lazy as well.
So yeah I don't actually expect anyone to use the client since there are much better ones out there but maybe either someone wants to use the IRC library someday or someone is just curious about how an approach to write an IRC client can be and feels like checking some of the code (it's all there and under zlib license which pretty much means do whatever). Making a bot out of it isn't difficult either.
On a side note - probably like everyone? - I want to code an idol game someday, or rather H!P in my case.
A common idol game idea seem to be a fighting game (beat 'em up), there even exist some already.
Somehow I also think it's kind of natural due to rivalry etc.
But personally I find the idea of coding a beat 'em up rather boring, you have to come up with some decent character control (to make it look smooth) and a good collision detection since that's how you detect the hits. But you also have to get some good sprites (or 3D models when it's in 3D) since they're what the player looks at throughout the whole game, if they don't look like that idol xyz it's meh.
So since forever I favor coding some kind of RPG but I didn't get further than some kind of experimental programs so far. And to make it idol related I totally lack a concept, what you do in the game. Killing monster doesn't fit much unless it's some kind of magical girl stuff (super cute idol kills the monsters with her super cute power). I also can't decide whether it should be retro or like a newer game. With retro I mean look and feel like some SNES game (which might be easier).
If someone is already coding on or wants to code on an idol game or has some interesting thoughts/ideas I would be interested to hear.