I thought I'd take a break from all of that arena talk and discuss some interesting constructed strategy.
So the Rogue spell Vanish was a topic on IRC a few days back, and since then I've been thinking about how one would build a deck around it, fully utilizing it to swing games instead of the terrible card it generally tends to be in most decks.
What I imagine I would run, had I the cards
It's a fairly aggressive early-mid range deck with lots of card draw and easy early game removals.
VanCleef and
Mukla provide huge bodies early on while removal ensures they can't trade efficiently with them. Lots of card draw to keep options open, and possibly to deny opponent's deck's options by flooding their hand and forcing them to discard instead. With the amount of card draw,
Mountain Giants can be played cheaply, and works as a combo with Vanish if the game drags on. What I really love is the lockdown and bounce potential, reminds me of some of the Yuugiou/MtG stuff I used to run for lolz.
Other cards to consider (best first):
Shadowstep seems like a pretty obvious one with the battlecries/combos, also for additional reach with
Leeroy Jenkins. I went for
Brewmasters instead because it's a decent 2-cost body which the deck could really use. Would definitely run if I could fit them in without sacrificing early game power.
Sap is a great tempo card, especially mid-late game by bouncing a big minion. This does lose you a card in the process but in this deck the disadvantage might even be negated by having your opponent unable to pick up the card on a full hand, or denying their next draw. I am excluding it because it's not that great earlier on and Vanish can finish games before they go on for too long.
Lorewalker Cho is decent for aggressive play (that said, it can't attack) but restricts most of your removal use outside of
Deadly Poison. It also has the potential to flood their hands and lock up their options. Also, moar pandaz.
Wild Pyromancer is another decent 2-drop that has the potential to clear smaller minions for free allowing you to go for the face. Could replace some
Brewmasters though I'd feel less bad wasting a Brewmaster without using its ability.
Ancient Watcher is a large, cheap body to taunt up so you can swing for face in full force with your other creatures. Would probably run a second
Sunfury Protector if playing Watchers.
Molten Giant could potentially be cheaper to drop than
Mountain Giants and that's great with
Vanish, but given the nature of the rest of the deck wouldn't really make much sense, if any.
With all that said the deck has yet to see play and I'm not certain of its viability, but I think we could have something cool
on lock if we
bounced some ideas around.