I hate that I have these ideas for RPGs, but always get them way before being able to try them - like now I'm on my first and vanilla playthrough on Skyrim, and for my 2nd character I want to install a few graphics mods & alternative beginning and I can't do that yet because installing mods in the middle of a game is Not A Great Idea...
I want to RP a mage who doesn't kill everything in her way, instead calming them down or trying to sneak by. (I'm not going for a zero kill count! Just attempting to do things differently.) And I'd like to play her as someone who actually eats meals and needs rest and such, but without installing mods that require these because I feel that if it becomes an actual matter of survival I might become turned off by the idea >_< I'd also like to play her without fast travel, so... obviously, it would be very slow going and I couldn't focus on completing a certain questline all at once, most likely, because so many of them require you to travel to some place on the other side of the map what. (I think I'd allow her to use the horse carriage tho)
But yeah, might be still a long time till I get there. My first character is this completionist character and of course there is still a lot to do. -.-
...I also had an idea of playing a hearing impaired character, with subtitles turned on assuming that she can read lips. Basically I'd play with no sound, get surprise attacked, never know what's going on behind my back
But now I think it might even cause anxiety, because my brain simply isn't accustomed to it and I rely on my hearing a LOT in these games. My hearing tells me if there are bandits behind a corner, how close I am to some critter, etc. It would definitely impact the difficulty. At the same time it's an exciting idea because it would change my gameplay in so many ways. For instance, now if I see combat in the distance I'll run right in to join the party and see whose side to take. If I had no hearing clues, I'd probably stay a safe distance away because I can't hear crucial information and running in the middle of action is just a bad idea when you're not even sure what's going on. It'd be a more cautious, scary way of playing
So err.. ... Anyone experimented with different types of RP in video games, beyond choosing a certain "class" like archer and whether you're a "good" or "bad" guy? Usually all I'll stick to is some sort of "morality", tho my code can still be flawed. lol